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These Animated Low-Poly Ocean Animals all contain a dynamic Spline blueprint, which makes your creatures bend and roll as they swim along your custom spline path!
The package comes with 7 creatures, each including their own procedural spline animation Blueprints:

  • Orca
  • Beluga Whale
  • Dolphin
  • Manatee
  • Manta Ray
  • Stingray
  • Cuttlefish

Each creature comes with its own Vertex Animated mesh, which is compatible with the Fish School System and Fish School System V2 packages.
The spline blueprints are highly customizable and create life-like Animations by dynamically changing speeds, and transforming bones to bend & roll around corners. The Dolphin, Orda & Beluga Whale can optionally open their mouth when nearing the player. All creatures include physics assets created for rag-doll effects which include jaw hinge movement.

The Animal Materials do not use texures, but instead use material gradient nodes, to save on Hard Drive space. These Materials have been planned in advance to allow maximum tweaking so you can adjust the color and effects of your material instances with complete control. The Blueprints also allow you to customize the materials of each creature, and contain a random ‘variety’ variable that adjusts the materail ‘shade’ of each instance of the animals.

A demo scene has been included with Underwater PostProcess Settings, Caustic Lighting, Fog, & Depth of Field, along with a stylized world-space sand material.

The Dolphin, Beluga Whale, Orca & Manatee contain the following Animations:

  • Idle
  • Swim
  • Pose Turn Left
  • Pose Turn Right

These creatures use a blendspace animation blueprint to drive the direction of their dynamic swimming animations.

The Orca, Dolphin & Beluga Whale additionally include a Jaw Open Pose Animation, and the Orca also includes:

  • Beached Idle animation
  • Beached ‘begging for food’ animation
  • Beached eating animation.

The Manta Ray and Stingray include a swimming animation and an idle animation, and utilize look-at coordinates to rotate the bones of their tail to match the spline.

The Cuttlefish contains a single swimming animation.

 

Spline System Tutorial

Features:

7 Ocean Animal skeletal meshes Ragdoll Physics Assets for all meshes Spline Blueprints for all animals, with numerous dynamic speed and animation variables (see screenshot for example) Blendspaces for all animals Example level with numerous creatures set up to swim along spline paths Annotations in blueprints

Additional Notes:
All Animal Animations:
Ambient Environment Sound Effects
Animation types:
Animations:
BP_School_System
Beluga Whale:
Beluga whale, Dolphin and Great White also include:
Blue Whale:
Blueprints
Both the Stingray and Manta Ray include:
Character Texture Resolutions:
Characters Texture Resolutions:
Characters:
Collision:
Davis3D Wind Blueprint
Decal Texture Resolutions:
Documentation:
Documentation Included:
Dolphin Animations:
Engine Compatibility:
Environment Texture Resolutions
Environment:
Fish Model
Grass LODs:
Great White Shark:
Humpback:
If rigged to the Epic skeleton, IK bones are included:
Important/Additional Notes:
Input:
Intended Platform:
LODs:
Levels of Detail:
Materials and Material Instances:
Network Replicated:
Notes
Number of Blueprints:
Number of Character Materials and Material Instances:
Number of Character Textures:
Number of Demo Environment Materials and Material Instances:
Number of Demo Environment Textures:
Number of Environment Textures
Number of Material Instances
Number of Materials:
Number of Meshes:
Number of Posed Animations
Number of Skeletal Meshes:
Number of Static Meshes:
Number of Textures:
Number of Unique Materials and Material Instances:
Number of Unique Meshes:
Orca Animations:
Other
Other Features:
Other LODs:
Other Texture Resolutions:
Particles
Physically-Based Rendering
Physics Assets:
Plant Species
Plant Species meshes
Plants
Primary Textures:
Props scaled to Epic skeleton:
Rock Meshes
Rocks
Scaled to Epic skeleton:
Skeletal Meshes:
Sky Features
Sounds
Sperm Whale & Shark:
Spline Animation Blueprint controls:
Static Meshes
Stingray, Manta Ray & Cuttlefish Animations:
Supported Platforms:
Supported Target Build Platforms:
Texture Size:
Texture Sizes:
Tree LODs:
Turret Blueprint Features:
Vertex Animation Textures:
Vertex Animations:
Vertex count:
Vertex Counts:
Vertex Counts (for highest LODs)
Vertex count of Character:
Vertex counts of Manta Ray:
Vertex counts of Stingray:
Vertices:
Whales, Sharks and Dolphins also includes:
Technical Features:
Rigged:

Yes

Rigged to Epic skeleton:

No

Animated:

Yes

Number of Animations:

29

Animation type:

In-place

Number of characters:

7

Vertex counts of characters:

Orca = 4500 Beluga Whale = 2400 Dolphin = 1070 Manatee = 1100 Manta Ray = 1600 Stingray = 1500 Cuttlefish = 2700

Number of Materials and Material Instances:

28

Texture Resolutions:

2048 = 1 1024 = 3 512 = 3

Supported Development Platforms:

Windows and Mac

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