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Evoke the raw strength of ancient times with our Stone Age Weapons Pack for Unreal Engine, designed to infuse your modern gaming projects with the formidable essence of early weaponry.
Each weapon in this pack is detailed with optimized 4K texture maps, featuring Albedo, Normal, Metallic, Roughness, a Dust Mask, and a Blood Mask.
We offer variants for both Stone and Iron materials, with Clean, Dusty, and Bloody Material Instances to suit various scenarios and storytelling needs.

The core of versatility lies in the Material Parent, equipped with sliders for adjusting Blood and Dust levels, Dust color, and several other settings, making it incredibly easy to customize the look of each weapon according to your project’s aesthetic.
The pack includes an array of meticulously crafted weapons, each echoing the ingenuity of Stone Age craftsmanship:

  • Club
  • War Hammer
  • Large Hammer
  • Small Hammer
  • Axe
  • Tactical Knife
  • Basic Knife
  • Killing Stone
  • Spear
  • Pick Axe

 

Material options provided:

  • Stone
  • Iron
  • Bloody
  • Dusty

 

This pack is more than just a collection of assets; it’s a gateway to creating immersive, historically-rich environments and experiences in your gaming projects

Features:

3 Hammer Static Meshes 2 Knife Static Meshes 1 Club Static Mesh 1 Axe Static Mesh 1 Spear Static Mesh 1 Stone Static Mesh 1 Pick Axe Static Mesh 1 Material Parent with Blood and Dust Scalar parameters 49 Material Instances (Stone, Iron, Stone-Bloody, Iron-Bloody, Stone-Dusty, Iron-Dusty)

Vertex count:
Additional Notes:
All Animal Animations:
Ambient Environment Sound Effects
Animated:
Animation types:
Animation type:
Animations:
BP_School_System
Beluga Whale:
Beluga whale, Dolphin and Great White also include:
Blue Whale:
Blueprints
Both the Stingray and Manta Ray include:
Character Texture Resolutions:
Characters Texture Resolutions:
Characters:
Davis3D Wind Blueprint
Decal Texture Resolutions:
Documentation:
Documentation Included:
Dolphin Animations:
Engine Compatibility:
Environment Texture Resolutions
Environment:
Fish Model
Grass LODs:
Great White Shark:
Humpback:
If rigged to the Epic skeleton, IK bones are included:
Important/Additional Notes:
Input:
Intended Platform:
Levels of Detail:
Materials and Material Instances:
Network Replicated:
Notes
Number of Animations:
Number of Blueprints:
Number of Character Materials and Material Instances:
Number of Character Textures:
Number of characters:
Number of Demo Environment Materials and Material Instances:
Number of Demo Environment Textures:
Number of Environment Textures
Number of Material Instances
Number of Materials:
Number of Meshes:
Number of Posed Animations
Number of Skeletal Meshes:
Number of Static Meshes:
Number of Unique Materials and Material Instances:
Orca Animations:
Other
Other Features:
Other LODs:
Other Texture Resolutions:
Particles
Physically-Based Rendering
Physics Assets:
Plant Species
Plant Species meshes
Plants
Primary Textures:
Props scaled to Epic skeleton:
Rigged:
Rigged to Epic skeleton:
Rock Meshes
Rocks
Scaled to Epic skeleton:
Skeletal Meshes:
Sky Features
Sounds
Sperm Whale & Shark:
Spline Animation Blueprint controls:
Static Meshes
Stingray, Manta Ray & Cuttlefish Animations:
Supported Platforms:
Supported Target Build Platforms:
Texture Size:
Texture Sizes:
Tree LODs:
Turret Blueprint Features:
Vertex Animation Textures:
Vertex Animations:
Vertex Counts:
Vertex Counts (for highest LODs)
Vertex counts of characters:
Vertex count of Character:
Vertex counts of Manta Ray:
Vertex counts of Stingray:
Vertices:
Whales, Sharks and Dolphins also includes:
Technical Features:
Number of Unique Meshes:

10

Collision:

Yes, automatically generated

LODs:

Yes, 4 Auto Generated

Number of Materials and Material Instances:

53

Number of Textures:

55

Texture Resolutions:

4096 = 45 4096 x 2048 = 3 4096 x 512 = 7

Supported Development Platforms:

Windows & Mac

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Primitive Stone Age Weapons Pack

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