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Dive into the depths with our Great White Shark Pack, a sophisticated asset designed for Unreal Engine.
This pack features a state-of-the-art procedural spline animation system, enabling the shark to exhibit dynamic acceleration, agile turning, and rolling movements along predetermined paths.

Key Features:

  • Interactive Behavior: The shark’s mouth opens realistically as it approaches the player, adding an extra layer of immersion.
  • Rich Animation Set: Includes 5 swimming animations, 3 poses for blend spaces, and a thrilling attack animation.
    • Slow Swimming
    • Fast Swimming
    • Attack (looping)
    • Idle Animation
    • Pose Left
    • Pose Right
  • Optimized Performance: Comes equipped with 4 levels of detail (LODs), along with both dry and wet material options, ensuring the shark looks stunning in any environment.
  • Customization Options: A range of adjustable blueprint settings and a well-planned Material Parent allow for extensive customization and control over the shark’s appearance.

Enhanced Visuals in Demo Scene:
The package includes a demo scene complete with underwater post-process settings, caustic lighting, fog, and depth of field, showcasing many sharks following their spline paths.
This demo serves as a perfect example of what can be achieved with the Shark’s Spline Blueprint.

Ideal for game developers, VR experiences, or educational simulations, the Great White Shark Pack offers an unparalleled level of realism and customization, bringing this apex predator to life in your projects.

Spline System Tutorial

Animations:

Idle Swim Fast Swim Slow Swim Left Swim Right Attack Pose Left Pose Right Pose Mouth Open

Scaled to Epic skeleton:
Rigged to Epic skeleton:
Number of characters:
Animation types:
Vertex counts of characters:
Additional Notes:
All Animal Animations:
Ambient Environment Sound Effects
Animation type:
BP_School_System
Beluga Whale:
Beluga whale, Dolphin and Great White also include:
Blue Whale:
Blueprints
Both the Stingray and Manta Ray include:
Character Texture Resolutions:
Characters Texture Resolutions:
Characters:
Collision:
Davis3D Wind Blueprint
Decal Texture Resolutions:
Documentation:
Dolphin Animations:
Engine Compatibility:
Environment Texture Resolutions
Environment:
Features:
Fish Model
Grass LODs:
Great White Shark:
Humpback:
If rigged to the Epic skeleton, IK bones are included:
Important/Additional Notes:
Input:
Intended Platform:
LODs:
Levels of Detail:
Materials and Material Instances:
Network Replicated:
Notes
Number of Blueprints:
Number of Character Materials and Material Instances:
Number of Character Textures:
Number of Demo Environment Materials and Material Instances:
Number of Demo Environment Textures:
Number of Environment Textures
Number of Material Instances
Number of Materials:
Number of Materials and Material Instances:
Number of Meshes:
Number of Posed Animations
Number of Skeletal Meshes:
Number of Static Meshes:
Number of Textures:
Number of Unique Materials and Material Instances:
Number of Unique Meshes:
Orca Animations:
Other
Other Features:
Other LODs:
Other Texture Resolutions:
Particles
Physically-Based Rendering
Physics Assets:
Plant Species
Plant Species meshes
Plants
Primary Textures:
Props scaled to Epic skeleton:
Rock Meshes
Rocks
Skeletal Meshes:
Sky Features
Sounds
Sperm Whale & Shark:
Static Meshes
Stingray, Manta Ray & Cuttlefish Animations:
Supported Development Platforms:
Supported Target Build Platforms:
Texture Size:
Texture Sizes:
Tree LODs:
Turret Blueprint Features:
Vertex Animation Textures:
Vertex Animations:
Vertex count:
Vertex Counts:
Vertex Counts (for highest LODs)
Vertex count of Character:
Vertex counts of Manta Ray:
Vertex counts of Stingray:
Vertices:
Whales, Sharks and Dolphins also includes:
Technical Features:
Spline Animation Blueprint controls:

Starting Distance along spline Toggle dynamic speed or maintain a constant speed. Toggle whether mouth opens near player Shark Length Scale Shark Scale Show Spline Animation Playrates for slow and fast Animation Acceleration & Deceleration Distance for mouth to start opening Timing for how long to swim slow and fast Randomness multiplier of timing Movement speed acceleration & deceleration Movement speeds for slow and fast Intensity of rolling around corners Non-Dynamic speed, playrate & intensity Roll, rotation & movement smoothing values A realistic Physics Asset for ragdoll effects (includes throat bone for muscle movement) A BlendSpace combined with 4 Animations 1 Parent Material and 2 Material Instances (wet & dry)

Rigged:

Yes

Animated:

Yes

Number of Animations:

8

Texture Resolutions:

(2) 4096×2048 (1) 2048×2048 (3) 1024×1024 (1) 1024×512 (1) 32×16

Supported Platforms:

Desktop PC Xbox 1 PS4 HTC Vive Oculus Rift

Documentation Included:

Yes, in Blueprints

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