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Take your aquatic environments to new depths with our Humpback Whale, enhanced by a procedural spline animation system for fluid and dynamic movements.
The whale interacts in a lifelike manner, opening its mouth near the player and even singing optional ‘whale songs’ for immersive engagement.

This package is a one-stop solution, featuring 2 swimming animations and 3 distinct poses, all unified in a Blendspace for natural motion. With 4 Levels of Detail and dual texture types, you have the flexibility to optimize for both performance and visual fidelity. The pre-configured Material parent grants you granular control, allowing you to fine-tune details such as scratches, dirt, and roughness channels.

To help you hit the ground running, we’ve included a demo scene complete with underwater PostProcess settings, caustic lighting, fog, and depth of field. This scene showcases multiple whales navigating pre-set paths, illustrating the power and flexibility of our Spline Blueprint system.

Rounding off this comprehensive package, we’ve added a posed static mesh of the whale suitable for museum displays. It comes with a uniquely plastic-like Material to mimic a museum exhibit, and an alternative rusted, mossy texture for those looking to create an atmosphere of abandonment.

In short, this asset provides a complete toolkit for bringing the majesty of the Humpback Whale into your Unreal Engine projects.

 

Spline System Tutorial

Animations:

'- Idle – Swim – Pose Left – Pose Right – Pose Mouth Open

Documentation Included:
Additional Notes:
All Animal Animations:
Ambient Environment Sound Effects
Animation type:
BP_School_System
Beluga Whale:
Beluga whale, Dolphin and Great White also include:
Blue Whale:
Blueprints
Both the Stingray and Manta Ray include:
Character Texture Resolutions:
Characters Texture Resolutions:
Characters:
Collision:
Davis3D Wind Blueprint
Decal Texture Resolutions:
Documentation:
Dolphin Animations:
Engine Compatibility:
Environment Texture Resolutions
Environment:
Features:
Fish Model
Grass LODs:
Great White Shark:
Humpback:
If rigged to the Epic skeleton, IK bones are included:
Important/Additional Notes:
Input:
Intended Platform:
LODs:
Levels of Detail:
Materials and Material Instances:
Network Replicated:
Notes
Number of Blueprints:
Number of Character Materials and Material Instances:
Number of Character Textures:
Number of Demo Environment Materials and Material Instances:
Number of Demo Environment Textures:
Number of Environment Textures
Number of Material Instances
Number of Materials:
Number of Materials and Material Instances:
Number of Meshes:
Number of Posed Animations
Number of Skeletal Meshes:
Number of Static Meshes:
Number of Textures:
Number of Unique Materials and Material Instances:
Number of Unique Meshes:
Orca Animations:
Other
Other Features:
Other LODs:
Other Texture Resolutions:
Particles
Physically-Based Rendering
Physics Assets:
Plant Species
Plant Species meshes
Plants
Primary Textures:
Props scaled to Epic skeleton:
Rock Meshes
Rocks
Skeletal Meshes:
Sky Features
Sounds
Sperm Whale & Shark:
Static Meshes
Stingray, Manta Ray & Cuttlefish Animations:
Supported Development Platforms:
Supported Target Build Platforms:
Texture Size:
Texture Sizes:
Tree LODs:
Turret Blueprint Features:
Vertex Animation Textures:
Vertex Animations:
Vertex count:
Vertex Counts:
Vertex Counts (for highest LODs)
Vertex count of Character:
Vertex counts of Manta Ray:
Vertex counts of Stingray:
Vertices:
Whales, Sharks and Dolphins also includes:
Technical Features:
Spline Animation Blueprint controls:

'- Starting Distance along spline – Toggle dynamic speed or maintain a constant speed. – Toggle whether mouth opens near player – Mesh Scale – Show Spline – Animation Playrates for slow and fast – Animation Acceleration & Deceleration – Distance for mouth to start openin – Timing for how long to swim slow and fast – Randomness multiplier of timing – Movement speed acceleration & deceleration – Movement speeds for slow and fast – Intensity of rolling around corners – Non-Dynamic speed, playrate & intensity – Roll, rotation & movement smoothing values – 1 Skeletal mesh – A realistic Physics Asset for ragdoll effects (includes throat bone for flubber movement) – A BlendSpace combined with 4 animations – 2 Texture types (Adult and Baby) – 1 Parent Material and 4 Material Instances (2 wet & 2 dry)

Scaled to Epic skeleton:

Yes

Rigged:

Yes

Rigged to Epic skeleton:

No

Animated:

Yes

Number of characters:

1

Number of Animations:

5

Animation types:

In-place

Vertex counts of characters:

LOD0=12448 LOD1=8798 LOD2=3071 LOD3=1133

Texture Resolutions:

3x 4096×2048 1x 2048×2048 4x 1024×1024 1x 256×128

Supported Platforms:

Desktop PC / Mac / Xbox 1/ PS4 / HTC Vive / Oculus Rift

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Humpback Whale

$23.00

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