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Step into the realm of legend with our Ancient Fantasy Cave Environment, a meticulously crafted asset pack designed to transport players into a world of mystical wonder.
This package, rich in detail and atmosphere, is perfect for bringing depth and intrigue to your project.

Highlights of the Environment:

  • 38 Detailed Static Meshes: Including 12 Stalagmite Meshes, 12 Ground/Ceiling Meshes, 6 Wall Meshes, 4 Candle Meshes, and decorative elements like a Statue, Bowl, Gold Coin, and Petals.
  • Mesmerizing Water Effects: Features a Distance Field Glowing Water material, adding a touch of magic to your cave settings.
  • Atmospheric Effects: Enrich your scenes with volumetric particle fog, drifting dust motes, and ambient sound effects for an immersive experience.
  • Optimized Lighting: Manually lightmapped for efficient light baking, ensuring a balance between beauty and performance.
  • Dynamic Candle Lighting: Blueprint-based candles with Stationary and Static lighting options create stunning, realistic reflections.

Texture and Optimization:

  • High-Resolution Rock Textures: All rock surfaces boast 4096×4096 resolution textures, requiring only Diffuse and Normal maps for a photorealistic look.
  • Adjustable Texture Resolution: Since all rocks use the same resolution, feel free to bulk-edit all the textures at the same time, editing the ‘maximum texture resolution’ to fit your hardware needs. This allows for swift and easy performance optimization without sacrificing your time!

Interactive Demo:
To fully appreciate the scope and detail of this environment, we encourage you to download our packaged demo. It offers a comprehensive preview of the package’s contents, allowing you to experience firsthand the magic and allure of this Ancient Fantasy Cave.

Whether for gaming, VR experiences, or cinematic storytelling, this environment pack is an essential tool for developers and artists looking to infuse their projects with a sense of ancient mystery and enchantment.

Features:

1 Material Parent for all Cave Rock Instances, with a Material Collection Parameter to adjust global values 4 Candle Blueprints for Stationary Lighting 4 Candle Blueprints for Static Lighting 12 Stalagmite Meshes 6 Wall Meshes 12 Ground / Ceiling meshes 4 Candle Meshes 1 Bowl Mesh 1 Gold Coin Mesh 1 Statue Mesh 1 Petals Mesh

Vertex count:
Additional Notes:
All Animal Animations:
Ambient Environment Sound Effects
Animated:
Animation types:
Animation type:
Animations:
BP_School_System
Beluga Whale:
Beluga whale, Dolphin and Great White also include:
Blue Whale:
Blueprints
Both the Stingray and Manta Ray include:
Character Texture Resolutions:
Characters Texture Resolutions:
Characters:
Davis3D Wind Blueprint
Decal Texture Resolutions:
Documentation:
Documentation Included:
Dolphin Animations:
Engine Compatibility:
Environment Texture Resolutions
Environment:
Fish Model
Grass LODs:
Great White Shark:
Humpback:
If rigged to the Epic skeleton, IK bones are included:
Important/Additional Notes:
Input:
Intended Platform:
Levels of Detail:
Materials and Material Instances:
Network Replicated:
Notes
Number of Animations:
Number of Blueprints:
Number of Character Materials and Material Instances:
Number of Character Textures:
Number of characters:
Number of Demo Environment Materials and Material Instances:
Number of Demo Environment Textures:
Number of Environment Textures
Number of Material Instances
Number of Materials:
Number of Meshes:
Number of Posed Animations
Number of Skeletal Meshes:
Number of Static Meshes:
Number of Unique Materials and Material Instances:
Orca Animations:
Other
Other Features:
Other LODs:
Other Texture Resolutions:
Particles
Physically-Based Rendering
Physics Assets:
Plant Species
Plant Species meshes
Plants
Primary Textures:
Props scaled to Epic skeleton:
Rigged:
Rigged to Epic skeleton:
Rock Meshes
Rocks
Scaled to Epic skeleton:
Skeletal Meshes:
Sky Features
Sounds
Sperm Whale & Shark:
Spline Animation Blueprint controls:
Static Meshes
Stingray, Manta Ray & Cuttlefish Animations:
Supported Platforms:
Supported Target Build Platforms:
Texture Size:
Texture Sizes:
Tree LODs:
Turret Blueprint Features:
Vertex Animation Textures:
Vertex Animations:
Vertex Counts:
Vertex Counts (for highest LODs)
Vertex counts of characters:
Vertex count of Character:
Vertex counts of Manta Ray:
Vertex counts of Stingray:
Vertices:
Whales, Sharks and Dolphins also includes:
Technical Features:
Number of Unique Meshes:

38

Collision:

Yes, Automatically Generated

LODs:

Yes, Automatically Generated

Number of Materials and Material Instances:

40

Number of Textures:

71

Texture Resolutions:

4096 = 62 2048 = 1 1024 = 5 512 = 3

Supported Development Platforms:

Windows and Mac

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Ancient Modular Fantasy Cave

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