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Discover the deep-sea enigma with our Giant Squid asset, a pinnacle of animation and realism.
This asset brings an eerie sense of deep-sea mystery to your project, with its advanced procedural spline animation system.
It’s designed to capture the essence of the ocean’s most mysterious inhabitant through dynamic and lifelike movements.

Key Features:

  1. Lifelike Spline Animation Blueprint:Central to the Giant Squid’s realism is its advanced Spline Animation Blueprint. This feature is the heart of its lifelike movements, offering precise control over dynamic acceleration, intricate turning, and fluid bending. Ideal for crafting immersive underwater scenes, this blueprint enriches the visual experience and allows creators to choreograph complex movements, adding a layer of authenticity to aquatic environments.
  2. Tentacle and Eye Animations: Each tentacle and eye is animated with painstaking detail, providing a terrifyingly realistic deep-sea experience, perfect for immersive VR environments.
  3. Versatile Animation Set: The asset includes a swimming animation, fins flapping animation, and directional poses (Left, Right, Up, and Down). These are expertly blended in a Blendspace, enabling efficient and fluid animation of the squid as it bends and turns along your designated splines.
  4. Optimized for Customization and Performance: With three levels of detail (LODs) and a suite of adjustable blueprint settings, the asset is tailored for maximum customization and optimal performance in various environments.
  5. Interactive Demo Scene: Explore the capabilities of the Giant Squid in the included demo scene, complete with underwater post-process settings, caustic lighting, deep-sea fog, and depth of field.
    Multiple Giant Squids demonstrate the potential of the Spline Blueprint.
  6. Realistic Physics Asset: The squid is equipped with a well-designed physics asset, ideal for game scenarios such as floating lifelessly in water upon defeat, adding a layer of interaction and realism.

Additional Technical Features:

  • Ragdoll Physics Asset: Enhances the realism with lifelike ragdoll effects.
  • Giant Squid Spline Blueprint: Allows for precise control over the squid’s movements.
  • Caustic Lighting Material: Adds a visual depth and ambiance to underwater scenes.
  • Material Options: Includes one parent material and one material instance, plus a world-space sand material for environmental integration.

Whether you’re creating a game, an educational module, or an immersive VR experience, the Giant Squid asset is an exceptional choice for adding a touch of the mysterious deep sea to your project.

Spline System Tutorial

Features:

A realistic Physics Asset for ragdoll effects A Giant Squid Spline Blueprint Caustic Lighting Material A BlendSpace combined with 5 Animations 1 Parent Material and 1 Material Instance 1 World-Space Sand Material 1 Demo environment

Additional Notes:
All Animal Animations:
Ambient Environment Sound Effects
Animation types:
Animations:
BP_School_System
Beluga Whale:
Beluga whale, Dolphin and Great White also include:
Blue Whale:
Blueprints
Both the Stingray and Manta Ray include:
Character Texture Resolutions:
Characters:
Collision:
Davis3D Wind Blueprint
Decal Texture Resolutions:
Documentation:
Documentation Included:
Dolphin Animations:
Engine Compatibility:
Environment Texture Resolutions
Environment:
Fish Model
Grass LODs:
Great White Shark:
Humpback:
If rigged to the Epic skeleton, IK bones are included:
Important/Additional Notes:
Input:
Intended Platform:
LODs:
Levels of Detail:
Materials and Material Instances:
Network Replicated:
Notes
Number of Blueprints:
Number of Character Materials and Material Instances:
Number of Character Textures:
Number of Demo Environment Materials and Material Instances:
Number of Demo Environment Textures:
Number of Environment Textures
Number of Material Instances
Number of Materials:
Number of Meshes:
Number of Posed Animations
Number of Skeletal Meshes:
Number of Static Meshes:
Number of Unique Materials and Material Instances:
Number of Unique Meshes:
Orca Animations:
Other
Other Features:
Other LODs:
Particles
Physically-Based Rendering
Physics Assets:
Plant Species
Plant Species meshes
Plants
Primary Textures:
Props scaled to Epic skeleton:
Rock Meshes
Rocks
Scaled to Epic skeleton:
Skeletal Meshes:
Sky Features
Sounds
Sperm Whale & Shark:
Spline Animation Blueprint controls:
Static Meshes
Stingray, Manta Ray & Cuttlefish Animations:
Supported Platforms:
Supported Target Build Platforms:
Texture Resolutions:
Texture Size:
Texture Sizes:
Tree LODs:
Turret Blueprint Features:
Vertex Animation Textures:
Vertex Animations:
Vertex count:
Vertex Counts:
Vertex Counts (for highest LODs)
Vertex count of Character:
Vertex counts of Manta Ray:
Vertex counts of Stingray:
Vertices:
Whales, Sharks and Dolphins also includes:
Technical Features:
Rigged:

Yes

Rigged to Epic skeleton:

No

Animated:

Yes

Number of Animations:

6

Animation type:

In-place

Number of characters:

1

Vertex counts of characters:

LOD0 = 11,500 LOD1= 5200 LOD2= 1700

Number of Textures:

9

Characters Texture Resolutions:

Diffuse: 4096×4096 Normal Map: 4096×4096 Scratches Normal Map = 2048×2048 Detail Norm = 512×512 Eye Mask: 256×256

Other Texture Resolutions:

1024×1024 = 2 512×512 = 2

Number of Materials and Material Instances:

7

Supported Development Platforms:

Windows & Mac

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