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Elevate your underwater projects with our Hammerhead Shark Pack, designed to infuse dynamic realism into your scenes.
At the core of this pack is a cutting-edge procedural spline animation system, enabling the Hammerhead Shark to navigate with lifelike acceleration, turning, and rolling movements along splines.

Key Features:

  1. Interactive Mouth Animation: Enhance player engagement with the shark’s mouth that opens interactively as it approaches the player, adding a thrilling dimension to your game.
  2. Comprehensive Animation Suite: The pack includes a fluid swimming animation, a calm idle animation, directional poses (Left & Right), and a ‘Mouth Open’ pose, all seamlessly integrated into blendspace animations for natural movement.
  3. Optimized for Customization: With four levels of detail (LODs), both dry and wet material options, and a wide range of adjustable blueprint settings, this asset offers unparalleled customization, ensuring it fits perfectly into any environment.
  4. Advanced Material Control: The parent material is meticulously planned to allow for extensive tweaking. You can adjust the shark’s color and texture with complete control, tailoring it to your project’s unique aesthetic.
  5. Interactive Demo Scene: A comprehensive demo scene is included, showcasing the Hammerhead Shark in various settings with underwater post-process settings, caustic lighting, fog, and depth of field. It demonstrates the potential of the Shark’s Spline Blueprint with multiple sharks navigating set paths.
  6. Enhanced Compatibility: This asset now supports Vertex animation, integrating seamlessly with the Fish School System V2 and Fish School System V1, expanding your creative possibilities in aquatic scenes.

The Hammerhead Shark Pack is an essential asset for anyone looking to bring a new level of engagement and realism to their underwater environments, whether for gaming, educational, or cinematic purposes. Dive into the depths of creativity with this versatile and dynamic shark asset!

Spline System Tutorial


A realistic Physics Asset for ragdoll effects A Hammerhead Shark Spline Blueprint Caustic Lighting Material A Hammerhead Shark Static Mesh A BlendSpace combined with 4 Animations 1 Parent Material and 2 Material Instances (wet & dry)

Scaled to Epic skeleton:
Rigged to Epic skeleton:
Number of characters:
Animation types:
Vertex counts of characters:
Additional Notes:
All Animal Animations:
Ambient Environment Sound Effects
Animation type:
Beluga Whale:
Beluga whale, Dolphin and Great White also include:
Blue Whale:
Both the Stingray and Manta Ray include:
Character Texture Resolutions:
Characters Texture Resolutions:
Davis3D Wind Blueprint
Decal Texture Resolutions:
Dolphin Animations:
Engine Compatibility:
Environment Texture Resolutions
Fish Model
Grass LODs:
Great White Shark:
If rigged to the Epic skeleton, IK bones are included:
Important/Additional Notes:
Intended Platform:
Levels of Detail:
Network Replicated:
Number of Blueprints:
Number of Character Materials and Material Instances:
Number of Character Textures:
Number of Demo Environment Materials and Material Instances:
Number of Demo Environment Textures:
Number of Environment Textures
Number of Material Instances
Number of Materials:
Number of Materials and Material Instances:
Number of Meshes:
Number of Posed Animations
Number of Skeletal Meshes:
Number of Static Meshes:
Number of Textures:
Number of Unique Materials and Material Instances:
Number of Unique Meshes:
Orca Animations:
Other Features:
Other LODs:
Other Texture Resolutions:
Physically-Based Rendering
Physics Assets:
Plant Species
Plant Species meshes
Primary Textures:
Props scaled to Epic skeleton:
Rock Meshes
Skeletal Meshes:
Sky Features
Sperm Whale & Shark:
Static Meshes
Stingray, Manta Ray & Cuttlefish Animations:
Supported Platforms:
Supported Target Build Platforms:
Texture Size:
Texture Sizes:
Tree LODs:
Turret Blueprint Features:
Vertex Animation Textures:
Vertex Animations:
Vertex count:
Vertex Counts:
Vertex Counts (for highest LODs)
Vertex count of Character:
Vertex counts of Manta Ray:
Vertex counts of Stingray:
Whales, Sharks and Dolphins also includes:
Technical Features:
Spline Animation Blueprint controls:

Starting Distance along spline Toggle dynamic speed or maintain a constant speed. Toggle whether mouth opens near player Shark Scale Show Spline Animation Playrates for slow and fast Animation Acceleration & Deceleration Distance for mouth to start opening Timing for how long to swim slow and fast Movement speed acceleration & deceleration Movement speeds for slow and fast Intensity of rolling around corners Non-Dynamic speed, playrate & intensity Roll, rotation & movement smoothing values





Number of Animations:


Materials and Material Instances:


Texture Resolutions:

2×4096 1×2048 2×512 1×128

Supported Development Platforms:

PC & Mac

Documentation Included:

Annotations in Blueprints


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Hammerhead Shark


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