0
Your Cart
0
View Categories

Checklist

This checklist is designed for those who have followed our guide but are encountering difficulties with their project or want to ensure no steps have been missed.


Importing / Merging #

To merge our Project with your custom project, you’ll need to manually Copy these folders:

  • Contents/Foliage Physics
  • Plugins

Optional Folders:

  • Contents/AdvancedLocomotionV4.
  • Contents/ Purchased Environment Folder

Note: The advanced locomotion system is primarily here for demonstration purposes. We do not recommend building from our version of it.


Required Project Settings #

In Edit>Project Settings

In Edit>Plugins


Painting Foliage #

  • Collision Enabled: “Query Only”, or  “Query and physics
  • “Visibility” trace response must be checked
  • BlockedBullet” Collision Response must be “Block” if weapons are to hit it
  • BlockedBullet” Collision Response must be “Ignore” if weapons are to ignore it
  • All other Collision Response channels act as a fallback incase foliage physics is disabled.

Foliage System Setup #

  • Ensure your project has a foliage map with correct foliage entries
  • Drag BP_FoliageInfluencer into your Pawn, Vehicle or Object blueprint
  • Toggle “Debug” and adjust radius value of BP_FoliageInfluencer
  • Duplicate as needed to cover mesh area tightly for good performance
  • Adjust additional settings as needed, for all influencers in your blueprint.

Leave a Reply

Your email address will not be published. Required fields are marked *

Home
Shop
Terms and Conditions
Refund and Returns Policy
Sign in
Sign up