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Meet Ave, a Military Cyborg gone rogue! Her hobbies include explosions, violence, and kittens!
Rigged with the Epic Skeleton, and set up for Apple’s Live Link facial motion-capture app, you can easily spend hours animating her to you hearts desire!
The character mesh is 70k triangles, and contains two 4k UV maps, bringing only the best of quality to both films and games. The character also contains a morph target to adjust the hair size, and make moderate adjustments to the breast size.
Ave comes with three texture skins, which have been modified with material masks to produce, and includes 3 LODS for game optimization.
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If rigged to the Epic skeleton, IK bones are included: | |
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All Animal Animations: | |
Ambient Environment Sound Effects | |
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Animations: | |
BP_School_System | |
Beluga Whale: | |
Beluga whale, Dolphin and Great White also include: | |
Blue Whale: | |
Blueprints | |
Both the Stingray and Manta Ray include: | |
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Characters Texture Resolutions: | |
Characters: | |
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Davis3D Wind Blueprint | |
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Dolphin Animations: | |
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Environment: | |
Fish Model | |
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Great White Shark: | |
Humpback: | |
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Orca Animations: | |
Other | |
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Particles | |
Physically-Based Rendering | |
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Plant Species | |
Plant Species meshes | |
Plants | |
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Props scaled to Epic skeleton: | |
Rock Meshes | |
Rocks | |
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Sky Features | |
Sounds | |
Sperm Whale & Shark: | |
Spline Animation Blueprint controls: | |
Static Meshes | |
Stingray, Manta Ray & Cuttlefish Animations: | |
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Whales, Sharks and Dolphins also includes: | |
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Notes | Using Apple ARKit requires the AppleARKit and AppleARKitFaceSupport plugins to be enabled. This character has two additional hair bones attached to the head of the Epic Games Skeleton. |
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