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This Sperm Whale comes with a procedural spline animation system that produces dynamic acceleration, turning and rolling along splines.
The whale’s mouth optionally opens when it nears the player or animates on its own. The whale also makes its natural ‘clicking noises’ at random intervals (4 sounds included), and the package also contains an underwater background sound with a school of sperm whales for added ambiance. It comes with an additional ‘white whale’ material, for potential Moby Dick experiences.

The package includes an idle animation, a swimming animation & 3 Poses, combined in a Blendspace that animates the Whale’s movement. It comes with 4 LODs and a range of adjustable blueprint settings allowing maximum customization.

The Material parent has been planned in advance to allow maximum tweaking so you can adjust your material instances with complete control.

Additionally, a demo scene has been included with Underwater PostProcess Settings, Caustic Lighting, Fog, & Depth of Field, along with many Whales with their paths set up, demonstrating what can be accomplished with the Spline Blueprint.

 

Spline System Tutorial

Animations:

'- Idle – Swim – Pose Left – Pose Right – Pose Mouth Open

Additional Notes:
All Animal Animations:
Ambient Environment Sound Effects
Animation type:
BP_School_System
Beluga Whale:
Beluga whale, Dolphin and Great White also include:
Blue Whale:
Blueprints
Both the Stingray and Manta Ray include:
Character Texture Resolutions:
Characters Texture Resolutions:
Characters:
Collision:
Davis3D Wind Blueprint
Decal Texture Resolutions:
Documentation:
Dolphin Animations:
Engine Compatibility:
Environment Texture Resolutions
Environment:
Features:
Fish Model
Grass LODs:
Great White Shark:
Humpback:
If rigged to the Epic skeleton, IK bones are included:
Important/Additional Notes:
Input:
Intended Platform:
LODs:
Levels of Detail:
Materials and Material Instances:
Network Replicated:
Notes
Number of Blueprints:
Number of Character Materials and Material Instances:
Number of Character Textures:
Number of Demo Environment Materials and Material Instances:
Number of Demo Environment Textures:
Number of Environment Textures
Number of Material Instances
Number of Materials:
Number of Materials and Material Instances:
Number of Meshes:
Number of Posed Animations
Number of Skeletal Meshes:
Number of Static Meshes:
Number of Textures:
Number of Unique Materials and Material Instances:
Number of Unique Meshes:
Orca Animations:
Other
Other Features:
Other LODs:
Other Texture Resolutions:
Particles
Physically-Based Rendering
Physics Assets:
Plant Species
Plant Species meshes
Plants
Primary Textures:
Props scaled to Epic skeleton:
Rock Meshes
Rocks
Skeletal Meshes:
Sky Features
Sounds
Sperm Whale & Shark:
Static Meshes
Stingray, Manta Ray & Cuttlefish Animations:
Supported Development Platforms:
Supported Target Build Platforms:
Texture Size:
Texture Sizes:
Tree LODs:
Turret Blueprint Features:
Vertex Animation Textures:
Vertex Animations:
Vertex count:
Vertex Counts:
Vertex Counts (for highest LODs)
Vertex count of Character:
Vertex counts of Manta Ray:
Vertex counts of Stingray:
Vertices:
Whales, Sharks and Dolphins also includes:
Technical Features:
Spline Animation Blueprint controls:

'- Starting Distance along the spline – Toggle dynamic speed or maintain a constant speed. – Toggle whether mouth opens near player – Mesh Scale – Show Spline – Animation play rates for slow and fast – Animation Acceleration & Deceleration – Distance for mouth to start opening – Timing for how long to swim slow and fast – Randomness multiplier of timing – Movement speed acceleration & deceleration – Movement speeds for slow and fast – Intensity of rolling around corners – Non-Dynamic speed, play rate & intensity – Roll, rotation & movement smoothing values – 1 Skeletal mesh – A realistic Physics Asset for ragdoll effects (includes throat bone for flubber movement) – A BlendSpace combined with 4 animations – 2 Texture types (Black and Albino) – 1 Parent Material and 2 Material Instances

Scaled to Epic skeleton:

Yes

Rigged:

Yes

Rigged to Epic skeleton:

No

Animated:

Yes

Number of characters:

1

Number of Animations:

5

Animation types:

In-place

Vertex counts of characters:

LOD0=26,600 LOD1=13,000 LOD2=5,100 LOD3=900

Texture Resolutions:

5x 4096 2x 1024 2x 512

Supported Platforms:

Desktop PC / Mac / Xbox 1/ PS4 / HTC Vive / Oculus Rift

Documentation Included:

Yes, in Blueprints

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