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The Modular Scifi Interior kit is perfect for your realistic Scifi Action adventure games and films.
It contains 119 Environment meshes, along with 15 Decal meshes, and comes with a range of adjustable blueprints, allowing for very quick level design. Planets and Space assets also included!
Blueprints Corridors
The package contains 16 Blueprint assets that include static lighting to immediately populate your scene.
Adjust the wall type, trim type, ceiling type and floor type of your corridor section by simply adjusting its blueprint variables. You can also adjust light color and light intensity. Blueprints have also been designed for ease of assembly regarding 3 way and 4 way corridors, walls and wall trims.
Blueprint Doors
The blueprints also includes 3 animated doors which respond to the player pawn trigger. These doors also contain blueprints for static lighting (for locked or disabled doors)
Each door includes a decal, in which you can change the type, size and position offset all from within the blueprint.
All Meshes contain efficiently packed 4096×4096 resolution textures (3 textures for each mesh), and have also been manually lightmapped to greatly increase performance. All environment props contain a “Paint Mask” alpha channel, so that the color and roughness of the paint can be easily changed. Three Planet textures are included, two of which are 8k in resolution.
Sound Effects
This project contains 2 door sounds, 2 ambient spaceship sounds, and 2 fan sounds – all of which have been mixed to create a total of 12 unique sound cues which bring the scene to life.
Modular Aspects and Efficiency
The modular pieces are Grid snap friendly (most to 5cm), and are to correct scale (suitable for VR).
All Modular pieces are parented to a single material instance, which can be modified to produce results that span your entire level.
Additionally, the material effect for the environment paint surface can be edited from a single Material Paramenter collection, to easily allow design choices for the color scheme and atmosphere of your environment.
All Meshes include a 5cm thickness, to avoid any light-leakage during baking. The back of wall panels have had their lightmapped faces minimized to avoid wasted lightmap space, ensuring very efficient light-baking.

Tutorial Video


15 Decal Static Meshes utilizing 1 Material 14 Floor Meshes 6 Wall Meshes 6 Stair Meshes 6 Ceiling Meshes 3 Corner Meshes 2 Large Doors 1 Console 1 Corridor Door with 3 seperate Doorframe meshes (comprising one door) 2 Door Hand Scanner Meshes (left and right) 1 Floor Pipes Mesh 1 Three-Way corridor Floor and Ceiling Meshes 1 Four-Way corridor Floor and Ceiling Meshes 3 Asteroids 3 Planet Materials with up to 8k textures 1 Flickering Stars Material, with a Sky Sphere tiling static mesh for your Space Backdrop 13 Modular Blueprints for fast assembly (see description above for details)

Number of Materials and Material Instances:
Additional Notes:
All Animal Animations:
Ambient Environment Sound Effects
Animation types:
Animation type:
Beluga Whale:
Beluga whale, Dolphin and Great White also include:
Blue Whale:
Both the Stingray and Manta Ray include:
Character Texture Resolutions:
Characters Texture Resolutions:
Davis3D Wind Blueprint
Decal Texture Resolutions:
Documentation Included:
Dolphin Animations:
Engine Compatibility:
Environment Texture Resolutions
Fish Model
Grass LODs:
Great White Shark:
If rigged to the Epic skeleton, IK bones are included:
Important/Additional Notes:
Intended Platform:
Levels of Detail:
Materials and Material Instances:
Network Replicated:
Number of Animations:
Number of Blueprints:
Number of Character Materials and Material Instances:
Number of Character Textures:
Number of characters:
Number of Demo Environment Materials and Material Instances:
Number of Demo Environment Textures:
Number of Environment Textures
Number of Material Instances
Number of Materials:
Number of Meshes:
Number of Posed Animations
Number of Skeletal Meshes:
Number of Static Meshes:
Number of Unique Materials and Material Instances:
Orca Animations:
Other Features:
Other LODs:
Other Texture Resolutions:
Physically-Based Rendering
Physics Assets:
Plant Species
Plant Species meshes
Primary Textures:
Props scaled to Epic skeleton:
Rigged to Epic skeleton:
Rock Meshes
Scaled to Epic skeleton:
Skeletal Meshes:
Sky Features
Sperm Whale & Shark:
Spline Animation Blueprint controls:
Static Meshes
Stingray, Manta Ray & Cuttlefish Animations:
Supported Platforms:
Supported Target Build Platforms:
Texture Size:
Texture Sizes:
Tree LODs:
Turret Blueprint Features:
Vertex Animation Textures:
Vertex Animations:
Vertex count:
Vertex Counts (for highest LODs)
Vertex counts of characters:
Vertex count of Character:
Vertex counts of Manta Ray:
Vertex counts of Stingray:
Whales, Sharks and Dolphins also includes:
Technical Features:
Number of Unique Meshes:



automatically generated

Vertex Counts:

57 Meshes between 4 and 10,000 vertices 11 Meshes between 10,000 and 20,000 vertices 8 Meshes between 20,000 and 30,000 vertices


Yes, 4

Number of Textures:


Texture Resolutions:

8192 = 2 4096 = 56 2048 = 10 1024 = 2 4 = 2

Supported Development Platforms:

Windows & Mac


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Scifi Modular Interior Environment


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