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Enhance your gaming world with our Poly-Style Ancient Fantasy Cave environment, a meticulously crafted asset pack that brings a mystical and ancient ambiance to your projects.
This comprehensive package is equipped with 64 diverse static meshes and an array of immersive environmental effects, perfect for creating a captivating fantasy setting.

Key Features:

  • Diverse Static Mesh Collection: The pack includes 23 Stalagmite Meshes, 17 Ground/Ceiling Meshes, 9 Wall Meshes, and 8 Candle Meshes, along with a Statue, Bowl, 3 Gold Coins, and Petals, providing a rich variety of elements to build your cave environment.
  • Distance Field Glowing Water Material: Add a magical touch to your cave with glowing water effects, enhancing the mystical atmosphere of your environment.
  • Volumetric Particle Fog & Dust Motes: These effects create a dense, mysterious ambiance, perfect for an ancient cave setting.
  • Ambient Sound Effects: Immersive audio elements bring the environment to life, adding depth to the player’s experience.
  • Efficient Lighting: The environment has been manually lightmapped for efficient light baking, ensuring optimal performance without sacrificing visual quality.
  • Blueprint-Based Candles: Includes both stationary and static lighting options for enhanced reflections and realism in candlelight.
  • Material Parameter Collection: Built into the Parent Material, it allows for seamless modification of the cave’s hue, roughness, metallic, brightness, contrast, and saturation, giving you complete control over the environment’s appearance.

Interactive Demo:

We encourage you to download the packaged demo for a full preview of what this package contains.
Experience firsthand the depth, detail, and atmosphere of this Poly-Style Ancient Fantasy Cave, and see how it can transform your Unreal Engine projects.

Whether for a game, VR experience, or cinematic backdrop, this Ancient Fantasy Cave environment is an ideal choice for developers seeking a unique and atmospheric setting that combines ancient mystique with modern design flexibility.


1 Material Parent for all Cave Rock Instances, with a Material Collection Parameter to adjust global values 4 Candle Blueprints for Stationary Lighting 4 Candle Blueprints for Static Lighting 23 Stalagmite Meshes 9 Wall Meshes 17 Ground / Ceiling meshes 8 Candle Meshes 2 Bowl Meshes 3 Gold Coin Meshes 1 Statue Mesh 1 Petals Mesh

Additional Notes:
All Animal Animations:
Ambient Environment Sound Effects
Animation types:
Animation type:
Beluga Whale:
Beluga whale, Dolphin and Great White also include:
Blue Whale:
Both the Stingray and Manta Ray include:
Character Texture Resolutions:
Characters Texture Resolutions:
Davis3D Wind Blueprint
Decal Texture Resolutions:
Documentation Included:
Dolphin Animations:
Engine Compatibility:
Environment Texture Resolutions
Fish Model
Grass LODs:
Great White Shark:
If rigged to the Epic skeleton, IK bones are included:
Important/Additional Notes:
Intended Platform:
Levels of Detail:
Materials and Material Instances:
Network Replicated:
Number of Animations:
Number of Blueprints:
Number of Character Materials and Material Instances:
Number of Character Textures:
Number of characters:
Number of Demo Environment Materials and Material Instances:
Number of Demo Environment Textures:
Number of Environment Textures
Number of Material Instances
Number of Materials:
Number of Meshes:
Number of Posed Animations
Number of Skeletal Meshes:
Number of Static Meshes:
Number of Unique Materials and Material Instances:
Orca Animations:
Other Features:
Other LODs:
Other Texture Resolutions:
Physically-Based Rendering
Physics Assets:
Plant Species
Plant Species meshes
Primary Textures:
Props scaled to Epic skeleton:
Rigged to Epic skeleton:
Rock Meshes
Scaled to Epic skeleton:
Skeletal Meshes:
Sky Features
Sperm Whale & Shark:
Spline Animation Blueprint controls:
Static Meshes
Stingray, Manta Ray & Cuttlefish Animations:
Supported Platforms:
Supported Target Build Platforms:
Texture Size:
Texture Sizes:
Tree LODs:
Turret Blueprint Features:
Vertex Animation Textures:
Vertex Animations:
Vertex count:
Vertex Counts (for highest LODs)
Vertex counts of characters:
Vertex count of Character:
Vertex counts of Manta Ray:
Vertex counts of Stingray:
Whales, Sharks and Dolphins also includes:
Technical Features:
Number of Unique Meshes:



Yes, Automatically Generated

Vertex Counts:

0-1000 Triangles = 15 Meshes 1000-5000 Triangles = 28 Meshes 5000-10,000 Triangles = 11 Meshes 10k to 13k Triangles = 2 Meshes


For the two meshes above 10k, Automatically Generated. For all other meshes, no.

Number of Materials and Material Instances:


Number of Textures:


Texture Resolutions:

4096 = 1 2048 = 2 1024 = 4 512 = 2 256 = 1

Supported Development Platforms:

Windows and Mac


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Poly Style Ancient Fantasy Caves


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