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This Alien Grassland Environment package features an ecosystem of strange plants that flow in the wind; growing in an ancient crater set on a arid planet.
The package contains everything you need for your game environment, including:

  • 36 Plant Meshes (18 Plant Species)
  • 12 rocks
  • A Dynamic Plant wind blueprint that animates wind according to a world-space texture
  • A Landscape with a world-creator landscape material (using world creator masks)
  • A Bioluminescent water material
  • A tileable backdrop landscape mesh
  • A Planet Material (with two 4k stylized textures)
  • Animated Starry Sky Material
  • An Animated Polygonal Nebula Material
  • 7 Ambient sound effects

The Plant species are the following:

  • Spiky Palm Tree (4 Variations)
  • Orange Tree
  • Dry Tree
  • Fat Bottle Tree
  • Glowing seed-tree
  • Blue Stump Tree
  • Alien Cactus
  • Alien Flower
  • Coconut Shrub
  • Tentacle Shrub
  • Glowing Bulb
  • Rock Fungus
  • Spiral Fern
  • Ring Shrub
  • Green Spiky plant
  • Red Spiky plant
  • Grass clump
  • Glowing Wheat-Grass

The plant’s materials have been designed along with a wind system blueprint, which provides you with realistic flowing of grass, shrubs & trees, with minimal performance impact. You can modify the wind simply by changing the public variables on the blueprint, and it will apply to all materials that utilize the wind system.

The unreal landscape and the backdrop landscape mesh have been generated by World Creator, which utilizes splat-map texture masks that have been poly-styled in photoshop. To replace the landscapes, you can generate your own within World Creator along with its own splatmaps. Simply swap out the splatmap texture and apply the landscape material, and your landscape will instantly be rendered with the realism seen in the preview images.

This package also includes a beautiful sky environment, complete with flickering stars, two planet textures, and a realistic planet material.

Mobile Support:

This package includes mobile support, and has been tested in-viewport with the Default Mobile / HTML5 Renderer.

To switch to the Mobile version, please do the following:

  1. Open the LowpolyAlienPlants_Mobile Level.
  2. Change the Preview Rendering setting of the editor to Default Mobile / HTML5 Preview
  3. Open the MobileSwitchMaterials folder. In this folder you will find two Material Instance Parents, which control most of the materials in this package.
  4. Open each of these material instances, and tick the MOBILE? boolean checkbox.
Features:

36 Plant Static Meshes (18 Plant Species) 12 Unique Rocks Wind Controller blueprint that affects plant materials via Material collection Parameter World Creator Terrain with Material that uses Splatmaps (You can create your own using World Creator and apply the material) Tileable distance terrain static mesh for exterior environment Hue of Materials and environment controlled by Material Collection Parameter Flickering Star Material Realistic Planet Material 2 original Planet textures Crickets Sound Effect Wind Sound Effect Animal Call Sound Effect

Additional Notes:
All Animal Animations:
Ambient Environment Sound Effects
Animated:
Animation types:
Animation type:
Animations:
BP_School_System
Beluga Whale:
Beluga whale, Dolphin and Great White also include:
Blue Whale:
Blueprints
Both the Stingray and Manta Ray include:
Character Texture Resolutions:
Characters Texture Resolutions:
Characters:
Davis3D Wind Blueprint
Decal Texture Resolutions:
Documentation:
Documentation Included:
Dolphin Animations:
Engine Compatibility:
Environment Texture Resolutions
Environment:
Fish Model
Great White Shark:
Humpback:
If rigged to the Epic skeleton, IK bones are included:
Important/Additional Notes:
Input:
Intended Platform:
LODs:
Levels of Detail:
Materials and Material Instances:
Network Replicated:
Notes
Number of Animations:
Number of Blueprints:
Number of Character Materials and Material Instances:
Number of Character Textures:
Number of characters:
Number of Demo Environment Materials and Material Instances:
Number of Demo Environment Textures:
Number of Environment Textures
Number of Material Instances
Number of Materials:
Number of Meshes:
Number of Posed Animations
Number of Skeletal Meshes:
Number of Static Meshes:
Number of Unique Materials and Material Instances:
Orca Animations:
Other
Other Features:
Other Texture Resolutions:
Particles
Physically-Based Rendering
Physics Assets:
Plant Species
Plant Species meshes
Plants
Primary Textures:
Props scaled to Epic skeleton:
Rigged:
Rigged to Epic skeleton:
Rock Meshes
Rocks
Scaled to Epic skeleton:
Skeletal Meshes:
Sky Features
Sounds
Sperm Whale & Shark:
Spline Animation Blueprint controls:
Static Meshes
Stingray, Manta Ray & Cuttlefish Animations:
Supported Platforms:
Supported Target Build Platforms:
Texture Size:
Texture Sizes:
Turret Blueprint Features:
Vertex Animation Textures:
Vertex Animations:
Vertex count:
Vertex Counts (for highest LODs)
Vertex counts of characters:
Vertex count of Character:
Vertex counts of Manta Ray:
Vertex counts of Stingray:
Vertices:
Whales, Sharks and Dolphins also includes:
Technical Features:
Number of Unique Meshes:

51

Collision:

Yes, automatically generated

Vertex Counts:

Trees = 11,600 (highest lod) to 380 Smaller Plants = 10500 (highest lod) to 110 Horizon Landscape = 2300 Grass = 300 to 20 Reeds = 1060 to 130

Grass LODs:

3

Tree LODs:

2

Other LODs:

Not necessary

Number of Materials and Material Instances:

73

Number of Textures:

26

Texture Resolutions:

4096 = 5 2048 = 8 1024 = 9 512 = 3 128 = 1

Supported Development Platforms:

Windows

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Poly Style Alien Grasslands Environment

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