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The Ocean Environment Pack contains everything you need for a AAA Gaming Experience!
This package is well optimized, which makes it a great option for VR experiences! It supports Forward Shading, and also supports Android and iOS Shaders!
The package includes 10 Plants, 9 Rocks, 5 Creatures and an abundance of awesome blueprints:

Deep Sea Lighting Blueprint
The default environment contains a static lighting and volumetric fog combination, allowing for seamless shallow and deep sea lighting effects. With mobile, volumetric fog is not possible, so a Dynamic Deep Sea Lighting Blueprint has been included to manage the lighting instead!

This blueprint allows you to adjust the colors, thickness and depth values of fog, and dynamically changes them at runtime based on the players height value – mimicking the effects of swimming from the shallows to the deep sea!

Ocean Spline System Blueprint
By utilizing the Ocean Spline System, you can easily modify the path, movement speed, mesh, materials, animation speed and intensity of whatever creature you decide to animate. All the creatures have been animated with the Vertex Animation tool to provide high performance and customizability of animation intensity via the Ocean Spline System.

Ocean Dust Mote Blueprint
This blueprint keeps a dust-mote emmitter glued to the camera, but spawns them in world space. This increases performance by including the dust-mote effect without needing multiple emmitters or impacting performance

Other Features

  • Display hundreds of fish on Screen with the performance Optimised Particle Fishes!
  • Realistic bubble particles
  • Experience realistic underwater effects such as Caustic Sunlight, God-Rays, Bubbles, Dust Motes & Plants that sway with the water.
  • Paint extremely high detailed terrain with a Landscape Materials that provides world displacement and bumpoffset.
  • All rocks have 3 Material types; Bare, Sandy and Very Sandy – which each procedurally place the sand on the surface of the rock.
  • Every Material Instance is highly customizable, so you can create your very own look and feel of each creature, plant or environmental asset
Features:

Ocean Spline System – Blueprint Hierarchical Instance Converter – Blueprint 9 Rock Meshes: 3 Material Instances each 2 Kelp Meshes: 1 Animation 2 Seaweed Meshes Sea Anemone Mesh: 2 Material Versions 5 Sea Sponge Meshes Hammerhead Shark: 1 Vertex Animation, 1 Skeletal Animation Leopard Shark: 1 Vertex Animation, 2 Materials Medaka: 1 Vertex Animation, 2 Materials, 2 Particles Jellyfish: 1 Vertex Animation, 2 Materials Blue Tang: 1 Vertex Animation, 3 Particles Bubble Particles Mote Particles Glowing Mote Particles God Ray Mesh & Material Dynamic Deep Sea Lighting Blueprint

Additional Notes:
All Animal Animations:
Ambient Environment Sound Effects
Animated:
Animation types:
Animation type:
Animations:
BP_School_System
Beluga Whale:
Beluga whale, Dolphin and Great White also include:
Blue Whale:
Blueprints
Both the Stingray and Manta Ray include:
Character Texture Resolutions:
Characters Texture Resolutions:
Characters:
Davis3D Wind Blueprint
Decal Texture Resolutions:
Documentation Included:
Dolphin Animations:
Engine Compatibility:
Environment Texture Resolutions
Environment:
Fish Model
Grass LODs:
Great White Shark:
Humpback:
If rigged to the Epic skeleton, IK bones are included:
Important/Additional Notes:
Input:
Intended Platform:
Levels of Detail:
Materials and Material Instances:
Network Replicated:
Notes
Number of Animations:
Number of Blueprints:
Number of Character Materials and Material Instances:
Number of Character Textures:
Number of characters:
Number of Demo Environment Materials and Material Instances:
Number of Demo Environment Textures:
Number of Environment Textures
Number of Material Instances
Number of Materials:
Number of Posed Animations
Number of Skeletal Meshes:
Number of Static Meshes:
Number of Unique Materials and Material Instances:
Number of Unique Meshes:
Orca Animations:
Other
Other Features:
Other LODs:
Other Texture Resolutions:
Particles
Physically-Based Rendering
Physics Assets:
Plant Species
Plant Species meshes
Plants
Primary Textures:
Props scaled to Epic skeleton:
Rigged:
Rigged to Epic skeleton:
Rock Meshes
Rocks
Scaled to Epic skeleton:
Skeletal Meshes:
Sky Features
Sounds
Sperm Whale & Shark:
Spline Animation Blueprint controls:
Static Meshes
Stingray, Manta Ray & Cuttlefish Animations:
Supported Platforms:
Texture Resolutions:
Texture Size:
Tree LODs:
Turret Blueprint Features:
Vertex Animation Textures:
Vertex Animations:
Vertex count:
Vertex Counts (for highest LODs)
Vertex counts of characters:
Vertex count of Character:
Vertex counts of Manta Ray:
Vertex counts of Stingray:
Vertices:
Whales, Sharks and Dolphins also includes:
Technical Features:
Texture Sizes:

2048 x 18 1024 x 48 512 x 9 256 x 6 128 x 5 4×4 x 4 other x 40

Vertex Counts:

Kelp=8k Seaweed=1k Rocks =25k to 500 Shell=8k Corals=13k Sea Anemone=3k Sea Sponges=51k to 1k Medaka Fish=3k Bluetang Fish =1k Leopard Shark=1k Hammerhead Shark=6.5k

Collision:

auto-generated & per-poly

LODs:

4

Number of Meshes:

24

Number of Materials and Material Instances:

92

Number of Textures:

130

Supported Development Platforms:

Windows

Supported Target Build Platforms:

Supported Target Build Platforms:

Documentation:

In Blueprints

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Ocean Environment Pack

$76.00

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