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The Ocean Environment Pack contains everything you need for a AAA Gaming Experience!
This package is well optimized, which makes it a great option for VR experiences! It supports Forward Shading, and also supports Android and iOS Shaders!
The package includes 10 Plants, 9 Rocks, 5 Creatures and an abundance of awesome blueprints:

Deep Sea Lighting Blueprint
The default environment contains a static lighting and volumetric fog combination, allowing for seamless shallow and deep sea lighting effects. With mobile, volumetric fog is not possible, so a Dynamic Deep Sea Lighting Blueprint has been included to manage the lighting instead!

This blueprint allows you to adjust the colors, thickness and depth values of fog, and dynamically changes them at runtime based on the players height value – mimicking the effects of swimming from the shallows to the deep sea!

Ocean Spline System Blueprint
By utilizing the Ocean Spline System, you can easily modify the path, movement speed, mesh, materials, animation speed and intensity of whatever creature you decide to animate. All the creatures have been animated with the Vertex Animation tool to provide high performance and customizability of animation intensity via the Ocean Spline System.

Ocean Dust Mote Blueprint
This blueprint keeps a dust-mote emmitter glued to the camera, but spawns them in world space. This increases performance by including the dust-mote effect without needing multiple emmitters or impacting performance

Other Features

  • Display hundreds of fish on Screen with the performance Optimised Particle Fishes!
  • Realistic bubble particles
  • Experience realistic underwater effects such as Caustic Sunlight, God-Rays, Bubbles, Dust Motes & Plants that sway with the water.
  • Paint extremely high detailed terrain with a Landscape Materials that provides world displacement and bumpoffset.
  • All rocks have 3 Material types; Bare, Sandy and Very Sandy – which each procedurally place the sand on the surface of the rock.
  • Every Material Instance is highly customizable, so you can create your very own look and feel of each creature, plant or environmental asset
Features:

Ocean Spline System – Blueprint Hierarchical Instance Converter – Blueprint 9 Rock Meshes: 3 Material Instances each 2 Kelp Meshes: 1 Animation 2 Seaweed Meshes Sea Anemone Mesh: 2 Material Versions 5 Sea Sponge Meshes Hammerhead Shark: 1 Vertex Animation, 1 Skeletal Animation Leopard Shark: 1 Vertex Animation, 2 Materials Medaka: 1 Vertex Animation, 2 Materials, 2 Particles Jellyfish: 1 Vertex Animation, 2 Materials Blue Tang: 1 Vertex Animation, 3 Particles Bubble Particles Mote Particles Glowing Mote Particles God Ray Mesh & Material Dynamic Deep Sea Lighting Blueprint

Texture Sizes:

2048 x 18 1024 x 48 512 x 9 256 x 6 128 x 5 4×4 x 4 other x 40

Vertex Counts:

Kelp=8k Seaweed=1k Rocks =25k to 500 Shell=8k Corals=13k Sea Anemone=3k Sea Sponges=51k to 1k Medaka Fish=3k Bluetang Fish =1k Leopard Shark=1k Hammerhead Shark=6.5k

Collision:

auto-generated & per-poly

LODs:

4

Number of Meshes:

24

Number of Materials and Material Instances:

92

Number of Textures:

130

Supported Development Platforms:

Windows

Supported Target Build Platforms:

Supported Target Build Platforms:

Documentation:

In Blueprints

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Ocean Environment Pack

$76.00

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