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Step into the role of a medieval blacksmith with our meticulously designed Blacksmith Environment.
Crafted to engage and captivate, this environment features the realistic warmth of a glowing forge, the resonant sound of hammer striking anvil, and the ambient nocturnal symphony that transports you to an era of ancient craftsmanship.

Key Features:

  • Extensive Mesh Collection: Over 80 meshes including 4 furnaces, 10 hand-tools, 16 storage units like crates and barrels, various ingot types, 4 classic weapons, and much more.
  • Interactive Furnaces: Each furnace comes with its own blueprint featuring coal, dynamic heat/fire particles, static lighting, smoke, and sound effects.
  • Animated Bellows: Realistic bellows mesh with integrated animation and sound effects for an authentic forge experience.
  • Authentic Sound Effects: The environment is enriched with an array of carefully selected sound effects, including the rhythmic hammering of the anvil, the meticulous sharpening of swords, and ambient night-time symphonies, all contributing to a truly medieval atmosphere.
  • High-Quality Assets: Manually lightmapped assets with extreme detail, ensuring no pixelation and optimal performance.
  • Dynamic Environment: Includes tree and grass meshes, pots, buckets, shelves, crates, barrels, a metal workbench, and a wooden structure built from 22 modular meshes.

Weapon Meshes and Tools:

  • Sword, Shield, Spear, Axe (two materials for the axe).
  • 10 Blacksmith Tools including hammers, tongs, chisels, and scissors.

Sound and Animation:

  • 7 Anvil Hammer sounds.
  • 2 Bellows Sounds synced with animation.
  • 2 Night Ambient sounds (crickets and owl hoot).
  • 5 Sword Sharpening Sounds.
  • 1 Fire Sound for a complete blacksmithing ambiance.

Discover the art of medieval craftsmanship with our Blacksmith Environment toolkit.
Designed for game development and VR experiences, it offers more than assets – it’s a professionally crafted portal to history.

Features:

4 Furnace Static Meshes, with 4 associated blueprints (including fire and lighting effects) 3 Ingot Static Meshes 1 Tree & 1 Grass Static Meshes 6 Pots 2 Buckets 2 Shelves 4 Crate Meshes 1 Barrel Mesh 1 Metal Workbench (made from two Static Meshes) 1 Wooden Structure made from 22 Modular Meshes 10 Tools (Hammers, tongs, chizels, scissors) Weapon Meshess: Sword, Shield, Spear, Axe (two materials for Axe) 7 Anvil Hammer sounds 2 Bellows Sounds (linked with Animation) 2 Night Ambient sounds (crickets and owl hoot) 5 Sword Sharpening Sounds 1 Fire sound

Additional Notes:
All Animal Animations:
Ambient Environment Sound Effects
Animated:
Animation types:
Animation type:
Animations:
BP_School_System
Beluga Whale:
Beluga whale, Dolphin and Great White also include:
Blue Whale:
Blueprints
Both the Stingray and Manta Ray include:
Character Texture Resolutions:
Characters Texture Resolutions:
Characters:
Davis3D Wind Blueprint
Decal Texture Resolutions:
Documentation:
Documentation Included:
Dolphin Animations:
Engine Compatibility:
Environment Texture Resolutions
Environment:
Fish Model
Grass LODs:
Great White Shark:
Humpback:
If rigged to the Epic skeleton, IK bones are included:
Important/Additional Notes:
Input:
Intended Platform:
Levels of Detail:
Materials and Material Instances:
Network Replicated:
Notes
Number of Animations:
Number of Blueprints:
Number of Character Materials and Material Instances:
Number of Character Textures:
Number of characters:
Number of Demo Environment Materials and Material Instances:
Number of Demo Environment Textures:
Number of Environment Textures
Number of Material Instances
Number of Materials:
Number of Meshes:
Number of Posed Animations
Number of Skeletal Meshes:
Number of Static Meshes:
Number of Unique Materials and Material Instances:
Orca Animations:
Other
Other Features:
Other LODs:
Other Texture Resolutions:
Particles
Physically-Based Rendering
Physics Assets:
Plant Species
Plant Species meshes
Plants
Primary Textures:
Props scaled to Epic skeleton:
Rigged:
Rigged to Epic skeleton:
Rock Meshes
Rocks
Scaled to Epic skeleton:
Skeletal Meshes:
Sky Features
Sounds
Sperm Whale & Shark:
Spline Animation Blueprint controls:
Static Meshes
Stingray, Manta Ray & Cuttlefish Animations:
Supported Platforms:
Supported Target Build Platforms:
Texture Size:
Texture Sizes:
Tree LODs:
Turret Blueprint Features:
Vertex Animation Textures:
Vertex Animations:
Vertex count:
Vertex Counts (for highest LODs)
Vertex counts of characters:
Vertex count of Character:
Vertex counts of Manta Ray:
Vertex counts of Stingray:
Vertices:
Whales, Sharks and Dolphins also includes:
Technical Features:
Number of Unique Meshes:

88

Collision:

Yes, Auto Generated

Vertex Counts:

Below 1000 = 36 2000-5000 = 33 5000-10000 = 15 10000-30000 = 4

LODs:

4, Auto Generated

Number of Materials and Material Instances:

66

Number of Textures:

132

Texture Resolutions:

4096 x 99 2048 x 9 1024 x 11 512 x 7 128 x 1

Supported Development Platforms:

Windows & Mac

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