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Dive into a world of marine elegance with our Manatee asset. Crafted to capture the essence of these gentle giants, it brings an unparalleled level of naturalism and serenity to your aquatic environments.

Key Features:

Procedural Spline-based Animation:
This Manatee asset is equipped with an advanced procedural spline animation system, expertly engineered to create dynamic and fluid movements. It enables the Manatee to accelerate, turn, and roll along splines with a lifelike grace and agility.

Material Variations:
Each Manatee is distinct, thanks to procedural material variations. Enjoy an array of textures, from moss-covered to various shading levels, randomly generated for each Blueprint instance.

Animations:
Included are essential animations – an idle animation, a fluid swimming motion, and three distinct poses. These are integrated into a Blendspace, creating a seamless transition between movements for your Manatee.

Optimized for Performance:
With four levels of detail (LODs) and a suite of adjustable blueprint settings, this asset is optimized for performance, ensuring smooth integration into any project.

Interactive Demo Scene:
Discover the asset’s potential in our interactive demo scene. It showcases underwater post-process settings, caustic lighting effects, fog, and depth of field. Multiple Manatees navigate preset paths, illustrating the capabilities of the Spline Blueprint.

This Manatee asset offers a blend of advanced animation, diverse materials, and optimal performance, ideal for bringing natural elegance to any project!

Spline System Tutorial

Animations:

'- Idle – Swim – Pose Left – Pose Right

Additional Notes:
All Animal Animations:
Ambient Environment Sound Effects
Animation type:
BP_School_System
Beluga Whale:
Beluga whale, Dolphin and Great White also include:
Blue Whale:
Blueprints
Both the Stingray and Manta Ray include:
Character Texture Resolutions:
Characters Texture Resolutions:
Characters:
Collision:
Davis3D Wind Blueprint
Decal Texture Resolutions:
Documentation:
Dolphin Animations:
Engine Compatibility:
Environment Texture Resolutions
Environment:
Features:
Fish Model
Grass LODs:
Great White Shark:
Humpback:
If rigged to the Epic skeleton, IK bones are included:
Important/Additional Notes:
Input:
Intended Platform:
LODs:
Levels of Detail:
Materials and Material Instances:
Network Replicated:
Notes
Number of Blueprints:
Number of Character Materials and Material Instances:
Number of Character Textures:
Number of Demo Environment Materials and Material Instances:
Number of Demo Environment Textures:
Number of Environment Textures
Number of Material Instances
Number of Materials:
Number of Materials and Material Instances:
Number of Meshes:
Number of Posed Animations
Number of Skeletal Meshes:
Number of Static Meshes:
Number of Textures:
Number of Unique Materials and Material Instances:
Number of Unique Meshes:
Orca Animations:
Other
Other Features:
Other LODs:
Other Texture Resolutions:
Particles
Physically-Based Rendering
Physics Assets:
Plant Species
Plant Species meshes
Plants
Primary Textures:
Props scaled to Epic skeleton:
Rigged to Epic skeleton:
Rock Meshes
Rocks
Skeletal Meshes:
Sky Features
Sounds
Sperm Whale & Shark:
Static Meshes
Stingray, Manta Ray & Cuttlefish Animations:
Supported Development Platforms:
Supported Target Build Platforms:
Texture Size:
Texture Sizes:
Tree LODs:
Turret Blueprint Features:
Vertex Animation Textures:
Vertex Animations:
Vertex count:
Vertex Counts:
Vertex Counts (for highest LODs)
Vertex count of Character:
Vertex counts of Manta Ray:
Vertex counts of Stingray:
Vertices:
Whales, Sharks and Dolphins also includes:
Technical Features:
Spline Animation Blueprint controls:

'- Starting Distance along the spline – Toggle dynamic speed or maintain a constant speed. – Mesh Scale – Show Spline – Animation play rates for slow and fast – Animation Acceleration & Deceleration – Timing for how long to swim slow and fast – Randomness multiplier of timing – Movement speed acceleration & deceleration – Movement speeds for slow and fast – Intensity of rolling around corners – Non-Dynamic speed, play rate & intensity – Roll, rotation & movement smoothing values – 1 Skeletal mesh – A realistic Physics Asset for ragdoll effects (includes throat bone for flubber movement) – A BlendSpace combined with 4 animations – 1 Manatee Moss Texture with Alpha – 1 Parent Material and 1 Material Instance

Scaled to Epic skeleton:

Yes

Rigged:

No

Animated:

Yes

Number of characters:

1

Number of Animations:

4

Animation types:

In-place

Vertex counts of characters:

LOD0=3794 LOD1=1002 LOD2=439 LOD3=144

Texture Resolutions:

1x 4096 3x 2048 2x 512

Supported Platforms:

Desktop PC / Mac / Xbox 1/ PS4 / HTC Vive / Oculus Rift

Documentation Included:

Yes, in Blueprints

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