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Get hunted by the Entity in this full Horror-Game Backrooms Template! The hand-held videocamera simulator included in this pack is so realistic, most people watching can’t even tell its a videogame!
This package contains everything you need for all kinds of horror exploraton games, including but not limited to:

  • Realistic Handheld Camera Player Pawn
  • Video-recording VCR Postprocess Effect
  • Custom VCR Text Photoshop file template for custom VCR Text
  • A demonstration level of the Backrooms with 35 Backrooms Static Meshes
  • Stamina Draining when Sprinting
  • The Backrooms Entity Monster, with basic A.I ( Roaming, Roaring, Chasing and Attack )
  • A Zombie Creature rigged to the Epic Skeleton, with basic A.I that roams, and attacks while running
  • Sound Effects for 3 Monster types, totalling 53 monster sounds!
  • The entire Horror Decals Pack!!!
  • 83 Sound Effects (Breathing, Camera Shake, Jump, Monster Sound Effects & More!)
  • Player Damage Blood Screen Effects
  • Several Carpet Stain decals
  • World-Aligned Materials for all Backrooms Architecture surfaces

Monster Animations:

  • Idle / Look
  • Walk
  • Run
  • Roar
  • Attack

Zombie Animations:

  • Idle
  • Walk
  • Run
  • Attack #1
  • Attack #2

Camera Animations

  • Idle
  • Jump
  • Pick up from the ground
  • Run
  • Receive Damage

Zombie Showcase Video



Backrooms Entity Monster with Basic Roaming, Roaring, Chasing and Attacking A.I Zombie with Basic Roaming, Chasing and attacking A.I (Attacks while moving) Zombine contains 4 texture types, and 9 Material Types Player Pawn with Health and Death features Camera sound effects triggered by player movement, velocity, and rotation Dynamic Player breathing sound effects which changes when scared 1 Flickering Light Blueprint 6 Standard Light Blueprints 31 Architectural Floor & Wall Meshes 1 Ceiling Vent Mesh 1 Wall Socket Mesh 10 Distant Monster Roar Sounds 5 Close Monster Roar Sounds (1 Looping) 4 Monster Attack / Hit Sounds 11 Camera Movement Sounds 2 Camera Zoom Sounds 4 Breathing Sounds 2 Player Scream Sounds

Additional Notes:
All Animal Animations:
Ambient Environment Sound Effects
Animation types:
Animation type:
Beluga Whale:
Beluga whale, Dolphin and Great White also include:
Blue Whale:
Both the Stingray and Manta Ray include:
Character Texture Resolutions:
Characters Texture Resolutions:
Davis3D Wind Blueprint
Decal Texture Resolutions:
Documentation Included:
Dolphin Animations:
Engine Compatibility:
Environment Texture Resolutions
Fish Model
Grass LODs:
Great White Shark:
If rigged to the Epic skeleton, IK bones are included:
Important/Additional Notes:
Intended Platform:
Levels of Detail:
Materials and Material Instances:
Network Replicated:
Number of Animations:
Number of Blueprints:
Number of Character Materials and Material Instances:
Number of Character Textures:
Number of characters:
Number of Demo Environment Materials and Material Instances:
Number of Demo Environment Textures:
Number of Environment Textures
Number of Material Instances
Number of Materials:
Number of Meshes:
Number of Posed Animations
Number of Skeletal Meshes:
Number of Static Meshes:
Number of Unique Materials and Material Instances:
Orca Animations:
Other Features:
Other LODs:
Other Texture Resolutions:
Physically-Based Rendering
Physics Assets:
Plant Species
Plant Species meshes
Primary Textures:
Props scaled to Epic skeleton:
Rigged to Epic skeleton:
Rock Meshes
Scaled to Epic skeleton:
Skeletal Meshes:
Sky Features
Sperm Whale & Shark:
Spline Animation Blueprint controls:
Static Meshes
Stingray, Manta Ray & Cuttlefish Animations:
Supported Platforms:
Supported Target Build Platforms:
Texture Size:
Texture Sizes:
Tree LODs:
Turret Blueprint Features:
Vertex Animation Textures:
Vertex Animations:
Vertex count:
Vertex Counts (for highest LODs)
Vertex counts of characters:
Vertex count of Character:
Vertex counts of Manta Ray:
Vertex counts of Stingray:
Whales, Sharks and Dolphins also includes:
Technical Features:
Number of Unique Meshes:



Yes, custom & automatically generated

Vertex Counts:

Under 100 = 27 100 to 500 = 7 Wall Socket = 1200 Bacteria Entity = 70k Zombie = 15k



Number of Materials and Material Instances:


Number of Textures:


Texture Resolutions:

4096 = 108 2048 = 37 1024 = 13 512 and below = 10

Supported Development Platforms:

Windows & Mac


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Horror Game Template – Backrooms Environment


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