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Enhance your aquatic scenes with the “Fish for Fish School System”, a versatile content asset compatible with the Fish School System V2 and Fish School System V1.
This collection is ideal for bringing dynamic marine life to your projects, with options to use the fish as standalone skeletal meshes as well.
Asset Highlights:
Diverse Fish Selection: Includes 9 distinct fish meshes, with two species featuring multiple textures, totaling 12 unique fish types.
Optimized Detail Levels: Each fish is equipped with a minimum of 3 LOD levels, ranging from a detailed 1800 to an efficient 50 triangles, with the average LOD0 count around 1000 triangles.
Included Fish Species:
- Marlin
- Archerfish
- Cobia
- Barracuda
- Batfish
- Sweetlips (Gold & Black variations)
- YellowFin Tuna
- Emperor Angelfish
- Butterfly Fish (Black & Yellow variations)
Technical Features:
Animation and Physics: Each fish comes with a Vertex Animated Static Mesh, Skeletal Mesh, and Physics Asset for ragdoll effects.
Unified Skeleton: All fish utilize the same skeleton, streamlining the animation process.
Material Blending: Sweetlips, Butterfly fish, Batfish, and Archerfish feature optionally blended materials for added visual variation.
Additional Effects:
The package also includes underwater caustic lighting, fog, and depth of field post-processing effects, all showcased in the accompanying video.
How to integrate into School Systems V1:
By default, the Vertex Animation Material Function is preset for the School System V2.
For V1 compatibility, adjust the “MF_LowPoly_VertexAnimation” Material Function by toggling the Static Switch parameter labeled “FishSchoolSystemV2”.
This asset pack is a comprehensive solution for developers seeking to add lifelike and diverse marine life to their games, simulations, or educational content.
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