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Enhance your aquatic scenes with the “Fish for Fish School System”, a versatile content asset compatible with the Fish School System V2 and Fish School System V1.
This collection is ideal for bringing dynamic marine life to your projects, with options to use the fish as standalone skeletal meshes as well.

Asset Highlights:

Diverse Fish Selection: Includes 9 distinct fish meshes, with two species featuring multiple textures, totaling 12 unique fish types.
Optimized Detail Levels: Each fish is equipped with a minimum of 3 LOD levels, ranging from a detailed 1800 to an efficient 50 triangles, with the average LOD0 count around 1000 triangles.

Included Fish Species:

  • Marlin
  • Archerfish
  • Cobia
  • Barracuda
  • Batfish
  • Sweetlips (Gold & Black variations)
  • YellowFin Tuna
  • Emperor Angelfish
  • Butterfly Fish (Black & Yellow variations)

Technical Features:

Animation and Physics: Each fish comes with a Vertex Animated Static Mesh, Skeletal Mesh, and Physics Asset for ragdoll effects.
Unified Skeleton: All fish utilize the same skeleton, streamlining the animation process.
Material Blending: Sweetlips, Butterfly fish, Batfish, and Archerfish feature optionally blended materials for added visual variation.
Additional Effects:
The package also includes underwater caustic lighting, fog, and depth of field post-processing effects, all showcased in the accompanying video.

How to integrate into School Systems V1:
By default, the Vertex Animation Material Function is preset for the School System V2.
For V1 compatibility, adjust the “MF_LowPoly_VertexAnimation” Material Function by toggling the Static Switch parameter labeled “FishSchoolSystemV2”.

This asset pack is a comprehensive solution for developers seeking to add lifelike and diverse marine life to their games, simulations, or educational content.


· 9 Static Meshes (with a minimum of 3 LOD Levels) · 9 Skeletal Meshes · 9 Physics Assets · 12 Standard Material Instances · 16 Vertex Animated Material Instances · Caustic Lighting ‘Light Function Material’ · Vertex Animation Material function – compatible with ‘Fish School System

Additional Notes:
All Animal Animations:
Ambient Environment Sound Effects
Animation types:
Beluga Whale:
Beluga whale, Dolphin and Great White also include:
Blue Whale:
Both the Stingray and Manta Ray include:
Character Texture Resolutions:
Characters Texture Resolutions:
Davis3D Wind Blueprint
Decal Texture Resolutions:
Documentation Included:
Dolphin Animations:
Engine Compatibility:
Environment Texture Resolutions
Fish Model
Grass LODs:
Great White Shark:
If rigged to the Epic skeleton, IK bones are included:
Important/Additional Notes:
Intended Platform:
Levels of Detail:
Materials and Material Instances:
Network Replicated:
Number of Blueprints:
Number of Character Materials and Material Instances:
Number of Character Textures:
Number of Demo Environment Materials and Material Instances:
Number of Demo Environment Textures:
Number of Environment Textures
Number of Material Instances
Number of Materials:
Number of Materials and Material Instances:
Number of Meshes:
Number of Posed Animations
Number of Skeletal Meshes:
Number of Static Meshes:
Number of Textures:
Number of Unique Materials and Material Instances:
Number of Unique Meshes:
Orca Animations:
Other Features:
Other LODs:
Other Texture Resolutions:
Physically-Based Rendering
Physics Assets:
Plant Species
Plant Species meshes
Primary Textures:
Props scaled to Epic skeleton:
Rigged to Epic skeleton:
Rock Meshes
Skeletal Meshes:
Sky Features
Sperm Whale & Shark:
Spline Animation Blueprint controls:
Static Meshes
Stingray, Manta Ray & Cuttlefish Animations:
Supported Development Platforms:
Supported Platforms:
Texture Size:
Texture Sizes:
Tree LODs:
Turret Blueprint Features:
Vertex Animation Textures:
Vertex Animations:
Vertex count:
Vertex Counts:
Vertex Counts (for highest LODs)
Vertex count of Character:
Vertex counts of Manta Ray:
Vertex counts of Stingray:
Whales, Sharks and Dolphins also includes:
Technical Features:


Scaled to Epic skeleton:




Number of Animations:


Animation type:


Number of characters:


Vertex counts of characters:

LOD0: 804-1215 LOD1: 89-680 LOD2: 48-344

Texture Resolutions:

4096×2048 x 2 4096×2013 x 3 2048×1024 x 17 2048×512 x 6 1024×1024 x 3 1024×512 x 2 1024×256 x 2 512×512 x 4 512×256 x 7 512×128 x 4 4×4 x 1 Vertex Animated Textures: 56

Supported Target Build Platforms:

Windows (64 & 32bit) Mac Xbox One PS4 Oculus Rift Steam VR


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Fish for Fish School System


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