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Discover the wonders of marine adaptability with our Cuttlefish Camouflage Pack, designed to bring a new level of interactivity and realism to your underwater scenes. This pack features a sophisticated procedural spline animation system that dynamically adjusts the cuttlefish’s camouflage, enabling it to seamlessly blend with varying surfaces it encounters.

Advanced Customization Features:

  • Intuitive Camouflage Transformation: Align physics materials beneath the cuttlefish with variables in the blueprint for effortless skin transformation.
  • Adaptive Camouflage Control: Define transformation start distances, modify physical materials for the camouflage system, and adjust the camouflage evolution speed.
  • Detection Distance Settings: Set the detection range for smooth camouflage transitions.
  • Animation Speed Adjustment: Customize the swimming animation speed to create the perfect visual effect for your scene.

Environment Inclusions:

  • An Ocean environment complete with Sand & Rock Materials, a Rock Static Mesh, and immersive underwater settings including PostProcess effects, Caustic Lighting, Fog, & Depth of Field.
  • Several cuttlefish are pre-set in their paths, showcasing both standard and vertex-animated systems and demonstrating the pack’s use.

Performance Flexibility:

  • Skeletal Mesh Option: Utilize a standard skeletal mesh with swimming animation and Physics Asset for ragdoll effects.
  • Vertex-Animated Mesh & Blueprint: Choose between enhanced performance or superior graphical quality and collisions.

Mesh and Material Details:

  • 3 Levels of Detail (LODs) for each cuttlefish mesh.
  • Detailed Material Instances with three types of camouflage adjustments to harmonize with various environments.

This Cuttlefish Camouflage Pack is not just a set of assets but a gateway to crafting immersive underwater experiences. Whether for games, educational content, or VR, it provides the tools to realistically portray the cuttlefish’s unique ability to adapt and blend into its surroundings.


1 Cuttlefish Spline Animation Blueprint, with dynamic camouflage 1 Cuttlefish Vertex-Animated Spline Blueprint, with dynamic camouflage 1 Skeletal mesh A Physics Asset for ragdoll effects 2 Parent Materials and 4 Material Instances

Additional Notes:
All Animal Animations:
Ambient Environment Sound Effects
Animation type:
Beluga Whale:
Beluga whale, Dolphin and Great White also include:
Blue Whale:
Both the Stingray and Manta Ray include:
Character Texture Resolutions:
Characters Texture Resolutions:
Davis3D Wind Blueprint
Decal Texture Resolutions:
Dolphin Animations:
Engine Compatibility:
Environment Texture Resolutions
Fish Model
Grass LODs:
Great White Shark:
If rigged to the Epic skeleton, IK bones are included:
Important/Additional Notes:
Intended Platform:
Levels of Detail:
Materials and Material Instances:
Network Replicated:
Number of Blueprints:
Number of Character Materials and Material Instances:
Number of Character Textures:
Number of Demo Environment Materials and Material Instances:
Number of Demo Environment Textures:
Number of Environment Textures
Number of Material Instances
Number of Materials:
Number of Materials and Material Instances:
Number of Meshes:
Number of Posed Animations
Number of Skeletal Meshes:
Number of Static Meshes:
Number of Textures:
Number of Unique Materials and Material Instances:
Number of Unique Meshes:
Orca Animations:
Other Features:
Other LODs:
Other Texture Resolutions:
Physically-Based Rendering
Physics Assets:
Plant Species
Plant Species meshes
Primary Textures:
Props scaled to Epic skeleton:
Rock Meshes
Skeletal Meshes:
Sky Features
Sperm Whale & Shark:
Spline Animation Blueprint controls:
Static Meshes
Stingray, Manta Ray & Cuttlefish Animations:
Supported Development Platforms:
Supported Target Build Platforms:
Texture Size:
Texture Sizes:
Tree LODs:
Turret Blueprint Features:
Vertex Animation Textures:
Vertex Animations:
Vertex count:
Vertex Counts:
Vertex Counts (for highest LODs)
Vertex count of Character:
Vertex counts of Manta Ray:
Vertex counts of Stingray:
Whales, Sharks and Dolphins also includes:
Technical Features:
Scaled to Epic skeleton:




Rigged to Epic skeleton:




Number of characters:


Number of Animations:

1 Standard & 1 Vertex-Animation

Vertex counts of characters:

LOD0=2916 LOD1=1800 LOD2=261

Texture Resolutions:

5x 2048×2048 4x 1024×1024 2x 1024×1024 2x 2916×222 2x 1800×222 3x 512×512 1x 256×256 2x 261×222

Animation types:


Supported Platforms:

Desktop PC Xbox 1/ PS4 HTC Vive Oculus Rift

Documentation Included:

Yes, In Blueprints


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Cuttlefish Camouflage


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