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This Blue Whale comes with a procedural spline animation system that produces dynamic acceleration, turning, and rolling along splines.
The Whale’s mouth optionally opens when it nears the player, and/or animates intermittently on its own.

This package includes 2 swimming animations (slow & fast), an idle animation, a mouth-open idle animation, and 2 Turning Poses included in a Blendspace, which can be used if you wish to create a controllable character. The Spline animation system uses a Blendspace 1D to animate the whales swimming speed and uses Blueprint functions to rotate bones along the spline.

It comes with 4 LODs, Dry & Wet Materials, a Physics asset set up for ragdoll effects, and a large range of Blueprint settings allowing maximum customization. The Material parent has been planned in advance to allow maximum tweaking so you can adjust your material instances with complete control.

Additionally, a demo scene has been included with Underwater PostProcess Settings, Caustic Lighting, Fog, & Depth of Field, along with many Whales demonstrating what can be accomplished with the Whale’s Spline Blueprint.

Blueprint controls:

  • Starting Point
  • Toggle dynamic speed
  • Toggle mouth animation
  • Toggle mouth opening near player
  • Distance for mouth to start opening
  • Animation Playrates for slow and fast
  • Animation Acceleration & Deceleration
  • Timing for how long to swim slow and fast
  • Randomness multiplier of timing
  • Movement speed acceleration & deceleration
  • Movement speeds for slow and fast
  • Intensity of rolling around corners
  • Non-Dynamic speed, playrate & intensity
  • Roll, rotation & movement smoothing values

Spline System Tutorial

Features:

Spline animation Blueprint Dry & Wet Materials Physics Asset for ragdoll effects Underwater demo level

Scaled to Epic skeleton:
Rigged to Epic skeleton:
Animation types:
Additional Notes:
All Animal Animations:
Ambient Environment Sound Effects
Animation type:
BP_School_System
Beluga Whale:
Beluga whale, Dolphin and Great White also include:
Blue Whale:
Blueprints
Both the Stingray and Manta Ray include:
Character Texture Resolutions:
Characters Texture Resolutions:
Characters:
Collision:
Davis3D Wind Blueprint
Decal Texture Resolutions:
Documentation:
Dolphin Animations:
Engine Compatibility:
Environment Texture Resolutions
Environment:
Fish Model
Grass LODs:
Great White Shark:
Humpback:
If rigged to the Epic skeleton, IK bones are included:
Important/Additional Notes:
Input:
Intended Platform:
LODs:
Levels of Detail:
Materials and Material Instances:
Network Replicated:
Notes
Number of Blueprints:
Number of Character Materials and Material Instances:
Number of Character Textures:
Number of characters:
Number of Demo Environment Materials and Material Instances:
Number of Demo Environment Textures:
Number of Environment Textures
Number of Material Instances
Number of Materials:
Number of Meshes:
Number of Posed Animations
Number of Skeletal Meshes:
Number of Static Meshes:
Number of Textures:
Number of Unique Materials and Material Instances:
Number of Unique Meshes:
Orca Animations:
Other
Other Features:
Other LODs:
Other Texture Resolutions:
Particles
Physically-Based Rendering
Physics Assets:
Plant Species
Plant Species meshes
Plants
Primary Textures:
Props scaled to Epic skeleton:
Rock Meshes
Rocks
Skeletal Meshes:
Sky Features
Sounds
Sperm Whale & Shark:
Spline Animation Blueprint controls:
Static Meshes
Stingray, Manta Ray & Cuttlefish Animations:
Supported Development Platforms:
Supported Target Build Platforms:
Texture Size:
Texture Sizes:
Tree LODs:
Turret Blueprint Features:
Vertex Animation Textures:
Vertex Animations:
Vertex count:
Vertex Counts:
Vertex Counts (for highest LODs)
Vertex counts of characters:
Vertex counts of Manta Ray:
Vertex counts of Stingray:
Vertices:
Whales, Sharks and Dolphins also includes:
Technical Features:
Vertex count of Character:

LOD0=12442 LOD1=5150 LOD2=4182 LOD3=926

Rigged:

Yes

Animated:

Yes

Number of Animations:

6

Animations:

Idle Mouth open Idle Swim Swim fast Pose Left Pose Right

Number of Materials and Material Instances:

6

Texture Resolutions:

4096×2048 = 1 2048×2048 = 1 1024×1024 = 4 1023×512 = 1 512×256 = 1

Supported Platforms:

Desktop PC/Mac/Xbox 1/PS4/HTC Vive/Oculus Rift

Documentation Included:

Yes, in Blueprints

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Blue Whale

$23.00

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