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Get lost in the Poolrooms with over 100 Modular Meshes!
This modular environment is grid-snap friendly, with most meshes operating within the 50cm & 10cm grids (5cm minimum).
For a breakdown of features, please read the following lists:


  • 28 Wall Meshes
  • 25 Floor Meshes
  • 20 Gate Meshes
  • 14 Assembled Wall Meshes (For better lightmaps)
  • 6 Metal Railing Meshes
  • 6 Arches
  • 3 Stair Meshes


  • Poolrooms tile material with distance fade effect for mitigating mip-map issues.
  • Realistic Water effect with 5 Variations.
  • Fish-Eye Lens post-process Material
  • VHS / VCR Video player effect (This is a Postprocess material – see Level Blueprint for how to play the media file)

Sound Effects

  • 5 Shallow Water Footstep Sound Effects
  • 5 Deep Water Footstep Sound Effects

Baked Lighting

Each mesh comes custom lightmapped, with the unseen faces of each mesh having their lightmaps reduced to increase quality.

The floor of each water section has a specific floor Reflection Material. This material is used to help improve the Baked Lighting Global Illumination of the room – since transparent water materials dont contribute to GI. Each mesh with this material applied has a tag called “WaterFloor” – which the level blueprint uses to detect the appropriate meshes and swap out their material with the standard Tiled material upon BeginPlay. Open the Level blueprint to see how this works.


How to Migrate your Movies Folder (Fixes white-screen issue)


106 Meshes 5 Shallow Water Footstep Sounds 5 Deep Water Footstep Sounds 2 Sound Cues 3 VHS Video Variations

Additional Notes:
All Animal Animations:
Ambient Environment Sound Effects
Animation types:
Animation type:
Beluga Whale:
Beluga whale, Dolphin and Great White also include:
Blue Whale:
Both the Stingray and Manta Ray include:
Character Texture Resolutions:
Characters Texture Resolutions:
Davis3D Wind Blueprint
Decal Texture Resolutions:
Documentation Included:
Dolphin Animations:
Engine Compatibility:
Environment Texture Resolutions
Fish Model
Grass LODs:
Great White Shark:
If rigged to the Epic skeleton, IK bones are included:
Intended Platform:
Levels of Detail:
Materials and Material Instances:
Network Replicated:
Number of Animations:
Number of Blueprints:
Number of Character Materials and Material Instances:
Number of Character Textures:
Number of characters:
Number of Demo Environment Materials and Material Instances:
Number of Demo Environment Textures:
Number of Environment Textures
Number of Material Instances
Number of Materials:
Number of Meshes:
Number of Posed Animations
Number of Skeletal Meshes:
Number of Static Meshes:
Number of Unique Materials and Material Instances:
Orca Animations:
Other Features:
Other LODs:
Other Texture Resolutions:
Physically-Based Rendering
Physics Assets:
Plant Species
Plant Species meshes
Primary Textures:
Props scaled to Epic skeleton:
Rigged to Epic skeleton:
Rock Meshes
Scaled to Epic skeleton:
Skeletal Meshes:
Sky Features
Sperm Whale & Shark:
Spline Animation Blueprint controls:
Static Meshes
Stingray, Manta Ray & Cuttlefish Animations:
Supported Platforms:
Supported Target Build Platforms:
Texture Size:
Texture Sizes:
Tree LODs:
Turret Blueprint Features:
Vertex Animation Textures:
Vertex Animations:
Vertex count:
Vertex Counts (for highest LODs)
Vertex counts of characters:
Vertex count of Character:
Vertex counts of Manta Ray:
Vertex counts of Stingray:
Whales, Sharks and Dolphins also includes:
Technical Features:
Number of Unique Meshes:



Yes, per-poly

Vertex Counts:

32k = 1 2000 to 10k = 11 1000 to 2000 = 18 200 to 1000 = 40 Under 200 = 36



Number of Materials and Material Instances:


Number of Textures:


Texture Resolutions:

4096 = 2 2048 = 2 1024 = 1

Supported Development Platforms:

Windows and Mac

Important/Additional Notes:

The Player Pawn seen in the Demo and Video is not included with this environment. Planar Reflections recommended for this environment. Please turn it on in the Project Settings.


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Backrooms – Poolrooms Modular Horror Environment


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