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This Alien Grassland Environment package features an ecosystem of interactive plants that flow in the wind; and light-up when the player touches them!
The package contains everything you need for your game environment, including:

  • 18 unique plant species (11 of which are physics interactive with the player)
  • A Dynamic Plant wind blueprint that animates wind according to a world-space texture
  • A Landscape with a world-creator landscape material (using world creator masks)
  • A Bioluminescent water material
  • A tileable backdrop landscape mesh
  • A Realistic Planet Material (with 2 4k planet textures)
  • Animated Starry Sky Material
  • An Animated Nebula Material
  • 5 Rock Meshes

Physics Plant Blueprint

The Physics Plant Spawner Blueprint is to be placed within your player pawn blueprint, and will automatically detect any of the interactive Alien plants that have been painted with Unreal’s foliage tool. When an Alien ground plant is detected within the radius of this blueprint, it will automatically switch it with a Plant Physics blueprint which the player can interact with. When the player stops touching and moves too far away from the plant, it will switch back to being an instanced foliage actor, preserving your game’s performance!

Wind System

The plant’s materials have been designed along with a wind system blueprint, which provides you with realistic flowing of grass, shrubs & trees, with minimal performance impact. You can modify the wind simply by changing the public variables on the blueprint, and it will apply to all materials that utilize the wind system.

Landscape with World Creator

The unreal landscape and the backdrop landscape mesh have been generated by World Creator 2, which utilizes splat-map texture masks. To replace the landscapes, you can generate your own within World Creator along with its own splatmaps. Simply swap out the splatmap texture and apply the landscape material, and your landscape will instantly be rendered with the realism seen in the preview images.

Sound Effects

The environment includes 7 ambient sound effects sound effects, including wind, water, animal calls, and crickets! The package also includes 29 Footstep sounds, which include the following themes:

  • Dirt
  • Grass
  • Mud
  • Water Shallow
  • Water Deep

Note: Some Textures included have maximum resolutions set to improve performance. But I have included full resolution textures incase you need to maximize quality for film.

Video Tutorial: Migrating Foliage Interaction

Plant Species

Spiky Palm Tree (4 Variations) Orange Tree Dry Tree Fat Bottle Tree Glowing seed-tree Blue Stump Tree Alien Cactus Alien Flower Coconut Shrub Tentacle Shrub Glowing Bulb Rock Fungus Spiral Fern Ring Shrub Green Spiky plant Red Spiky plant Grass clump Glowing Wheat-Grass

Features:
Number of Unique Meshes:
Collision:
LODs:
Number of Materials and Material Instances:
Number of Textures:
Texture Resolutions:
Additional Notes:
All Animal Animations:
Ambient Environment Sound Effects
Animated:
Animation types:
Animation type:
Animations:
BP_School_System
Beluga Whale:
Beluga whale, Dolphin and Great White also include:
Blue Whale:
Blueprints
Both the Stingray and Manta Ray include:
Character Texture Resolutions:
Characters Texture Resolutions:
Characters:
Davis3D Wind Blueprint
Decal Texture Resolutions:
Documentation:
Documentation Included:
Dolphin Animations:
Engine Compatibility:
Environment Texture Resolutions
Environment:
Fish Model
Grass LODs:
Great White Shark:
Humpback:
If rigged to the Epic skeleton, IK bones are included:
Important/Additional Notes:
Input:
Intended Platform:
Levels of Detail:
Materials and Material Instances:
Network Replicated:
Notes
Number of Animations:
Number of Blueprints:
Number of Character Materials and Material Instances:
Number of Character Textures:
Number of characters:
Number of Demo Environment Materials and Material Instances:
Number of Demo Environment Textures:
Number of Environment Textures
Number of Material Instances
Number of Materials:
Number of Meshes:
Number of Posed Animations
Number of Skeletal Meshes:
Number of Static Meshes:
Number of Unique Materials and Material Instances:
Orca Animations:
Other
Other Features:
Other LODs:
Other Texture Resolutions:
Particles
Physically-Based Rendering
Physics Assets:
Plant Species meshes
Plants
Primary Textures:
Props scaled to Epic skeleton:
Rigged:
Rigged to Epic skeleton:
Rock Meshes
Rocks
Scaled to Epic skeleton:
Skeletal Meshes:
Sky Features
Sounds
Sperm Whale & Shark:
Spline Animation Blueprint controls:
Static Meshes
Stingray, Manta Ray & Cuttlefish Animations:
Supported Development Platforms:
Supported Platforms:
Supported Target Build Platforms:
Texture Size:
Texture Sizes:
Tree LODs:
Turret Blueprint Features:
Vertex Animation Textures:
Vertex Animations:
Vertex count:
Vertex Counts:
Vertex counts of characters:
Vertex count of Character:
Vertex counts of Manta Ray:
Vertex counts of Stingray:
Vertices:
Whales, Sharks and Dolphins also includes:
Technical Features:
Vertex Counts (for highest LODs)

Trees = 38000 to 13000 Smaller Plants = 8000 to 3500 Horizon Landscape = 40000 Grass = 1400 to 540

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Alien Planet – Grassland Oasis

$90.00

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