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Embark on an extraordinary journey with our Alien Swamp landscape, a captivating bio-luminescent grassland brimming with unique flora.
This game-ready environment is designed with interactive physics foliage, creating an immersive experience where the grass illuminates with each step you take, enhanced by stunning particle effects.

Key Features:

Dynamic Physics Plant Blueprint:

Our innovative Physics Plant Spawner Blueprint integrates seamlessly into your player pawn blueprint.
It intelligently detects interactive Alien plants painted with Unreal’s foliage tool.
When a player approaches, the blueprint swaps the standard plant with a Physics Plant blueprint, enabling real-time interaction.
As the player moves away, it reverts to its original form, ensuring optimal performance without sacrificing immersion.

Procedural Fungi Rock Blueprint:

Explore the unique Fungi Rock Blueprint, which strategically places various fungi meshes on rock surfaces.
This blueprint automatically adjusts the orientation of each fungus to align with the world’s level, regardless of the rock’s rotation, and randomizes each mesh for a natural look.

Rich Footstep Sound Effects:

Enhance the realism with an extensive array of footstep sound effects, all connected to the Mannequin Animation Blueprint.
The blueprint detects the physical material beneath the player, triggering the corresponding footstep sound.
The pack includes 29 diverse footstep sounds, encapsulating themes like Dirt, Grass, Mud, Water (Shallow and Deep), and more.

Interactive Ambient Sound Effects:

  • Solid Plants: Interactions produce playful ‘boing’ sounds (9 effects).
  • Ferns: Touching them triggers a foliage rustling sound (4 effects).
  • Ambient Sounds: An encompassing grassy wind sound effect adds to the ambiance.

This Alien Swamp landscape is more than just a visual treat; it’s an interactive, auditory adventure, perfect for games that require a mystical and engaging environment.
Step into a world where every interaction brings the alien landscape to life!

Video Tutorial: Migrating Foliage Interaction

Static Meshes

4 Fungi Meshes 3 Ferns 1 Grass Mesh 3 Rocks 3 Roots (2 Types) 2 Shrubs 4 Trees (2 Types)

Number of Unique Meshes:
Collision:
Vertex Counts:
LODs:
Number of Materials and Material Instances:
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Texture Resolutions:
Supported Development Platforms:
Additional Notes:
All Animal Animations:
Ambient Environment Sound Effects
Animated:
Animation types:
Animation type:
Animations:
BP_School_System
Beluga Whale:
Beluga whale, Dolphin and Great White also include:
Blue Whale:
Both the Stingray and Manta Ray include:
Character Texture Resolutions:
Characters Texture Resolutions:
Characters:
Davis3D Wind Blueprint
Decal Texture Resolutions:
Documentation:
Documentation Included:
Dolphin Animations:
Engine Compatibility:
Environment Texture Resolutions
Environment:
Features:
Fish Model
Grass LODs:
Great White Shark:
Humpback:
If rigged to the Epic skeleton, IK bones are included:
Important/Additional Notes:
Input:
Intended Platform:
Levels of Detail:
Materials and Material Instances:
Network Replicated:
Notes
Number of Animations:
Number of Blueprints:
Number of Character Materials and Material Instances:
Number of Character Textures:
Number of characters:
Number of Demo Environment Materials and Material Instances:
Number of Demo Environment Textures:
Number of Environment Textures
Number of Material Instances
Number of Materials:
Number of Meshes:
Number of Posed Animations
Number of Skeletal Meshes:
Number of Static Meshes:
Number of Unique Materials and Material Instances:
Orca Animations:
Other Features:
Other LODs:
Other Texture Resolutions:
Particles
Physically-Based Rendering
Physics Assets:
Plant Species
Plant Species meshes
Plants
Primary Textures:
Props scaled to Epic skeleton:
Rigged:
Rigged to Epic skeleton:
Rock Meshes
Rocks
Scaled to Epic skeleton:
Skeletal Meshes:
Sky Features
Sperm Whale & Shark:
Spline Animation Blueprint controls:
Stingray, Manta Ray & Cuttlefish Animations:
Supported Platforms:
Supported Target Build Platforms:
Texture Size:
Texture Sizes:
Tree LODs:
Turret Blueprint Features:
Vertex Animation Textures:
Vertex Animations:
Vertex count:
Vertex Counts (for highest LODs)
Vertex counts of characters:
Vertex count of Character:
Vertex counts of Manta Ray:
Vertex counts of Stingray:
Vertices:
Whales, Sharks and Dolphins also includes:
Technical Features:
Blueprints

Physics Plant Spawner Blueprint Davis3D Wind Controller Blueprint Glowing Grass Capture Blueprint 8 Interactive Plant blueprints Fungi Rock Blueprint

Sounds

Ambient Windy Grass Sound 6 Wet Footstep Sounds 6 Dirt Footstep Sounds 7 Grass Footstep Sounds 5 Shallow Water Footstep Sounds 5 Deep Water Footstep Sounds 9 Baloon Plant Interactivity Sounds

Other

Change the color scheme of the entire ecosystem with one Material Parameter Collection variable Glowing dust mote particle Flickering star material and star-sphere static mesh Realistic Planet material World Space glow wave effect for plants and grass High-detailed normal map tiling on all surfaces Smooth flying spectator blueprint

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Alien Bioluminescent Swamp

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