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If you plan on using assets from our Alien Physics World in your own projects, a few prerequisites are required to ensure smooth compatibility.

Grass & Rising Water Prerequisites #

If you are using the Alien World’s grass assets, or our rising water dynamic ripple toolkit, please Enable Virtual Texture Support.

To do this, open the Project Settings,
Then under the Rendering tab, check “Enable Virtual Texture support

Water Prerequisites #

If using our simulated water, please enable the “Water” plugin.

Underwater Decal Prerequisites #

If you plan on using our water decal, which disables the specularity of everything that is underwater, please turn on “DBuffer Decals” in the project Settings

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