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2a – Migrating Assets to your Project

This page covers the basics of how to migrate the Alien Physics world into your own custom project.

Alien Physics World Migration #

Unreal’s native migration tool cannot migrate plugins. So you must migrate our Foliage Physics System manually, along with all environments that use the physics system.

Navigate to the Alien Physics World’s project folder, and copy the Plugins folder to your own custom project folder.

Next, in Alien Physics World’s project folder, open up the Contents Folder.

Copy the Foliage Physics folder, along with the optional AdvancedLocomotionV4 folder, and paste it in your own project’s Contents folder.

Environment Migration #

If you have purchased one of our Premium Environments from our Etherion Designs website, follow the previous steps – but also be sure to copy over the Environment Folder along with the other folders inside of the Contents folder.

The Environment folder will typically be named after the environment.
(For example, “AlienJunglePlants“.)


Please Note: If you purchased an environment from a website that is not Etherion Designs.com, you may need to move the Foliage Physics Folder from the environment folder, back into your contents folder, before starting the migration process. Instructions for this would have been provided on these alternative stores.

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