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Foliage Physics Setup – Checklist

This checklist is designed for those who have followed our guide but are encountering difficulties with their project or want to ensure no steps have been missed.


Importing / Merging #

To merge our Project with your custom project, you’ll need to manually Copy these folders:

  • Contents/Foliage Physics
  • Plugins

Optional Folders:

  • Contents/AdvancedLocomotionV4.
  • Contents/ Purchased Environment Folder

Note: The advanced locomotion system is primarily here for demonstration purposes. We do not recommend building from our version of it.


Required Project Settings #

In Edit>Project Settings

In Edit>Plugins


Painting Foliage #

  • Collision Enabled: “Query Only”, or  “Query and physics
  • “Visibility” trace response must be checked
  • BlockedBullet” Collision Response must be “Block” if weapons are to hit it
  • BlockedBullet” Collision Response must be “Ignore” if weapons are to ignore it
  • All other Collision Response channels act as a fallback incase foliage physics is disabled.

Foliage System Setup #

  • Ensure your project has a foliage map with correct foliage entries
  • Drag BP_FoliageInfluencer into your Pawn, Vehicle or Object blueprint
  • Toggle “Debug” and adjust radius value of BP_FoliageInfluencer
  • Duplicate as needed to cover mesh area tightly for good performance
  • Adjust additional settings as needed, for all influencers in your blueprint.

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