This checklist is designed for those who have followed our guide but are encountering difficulties with their project or want to ensure no steps have been missed.
Importing / Merging #
To merge our Project with your custom project, you’ll need to manually Copy these folders:
- Contents/Foliage Physics
- Plugins
Optional Folders:
- Contents/AdvancedLocomotionV4.
- Contents/ Purchased Environment Folder
Note: The advanced locomotion system is primarily here for demonstration purposes. We do not recommend building from our version of it.
Required Project Settings #
In Edit>Project Settings
In Edit>Plugins
Painting Foliage #
- Collision Enabled: “Query Only”, or “Query and physics”
- “Visibility” trace response must be checked
- “BlockedBullet” Collision Response must be “Block” if weapons are to hit it
- “BlockedBullet” Collision Response must be “Ignore” if weapons are to ignore it
- All other Collision Response channels act as a fallback incase foliage physics is disabled.
Foliage System Setup #
- Ensure your project has a foliage map with correct foliage entries
- Drag BP_FoliageInfluencer into your Pawn, Vehicle or Object blueprint
- Toggle “Debug” and adjust radius value of BP_FoliageInfluencer
- Duplicate as needed to cover mesh area tightly for good performance
- Adjust additional settings as needed, for all influencers in your blueprint.